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petesahooligan's Comments

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Radioactive Ant

Play Radioactive Ant

Jun. 08, 2020

Rating: 0

A performance report at death would be a welcome improvement.

Radioactive Ant

Play Radioactive Ant

Jun. 08, 2020

Rating: 0

It's a fun game but feels a bit constrained by some UI and design decisions. The hit-boxes are difficult to identify because of the pixeled countours of the sprites. If they were more concise forms with simpler silhouettes, that might help (or drop shadows to add contrast). The yellow box is a good idea but it seems a bit inconsistent with "everything else" that is also "digestible." The game starts off pretty quickly, but it's after the first "scaling plateau" that the game seems to feel easier and more natural. Maybe because it doesn't seem claustrophobic. There's a few reasons for that, I think. A sense of overall progress and general % into the game would be nice... how deep is this experience?

HexDomin.io

Play HexDomin.io

Jun. 06, 2020

Rating: 6

It's an interesting game! Reminds me some of Settlers in the board build-up. It's difficult and I haven't won an uncarded match yet... something about it feels a little bit blind to me. I don't know how to evaluate (intuitively) what the other players may be hunting for and how much they're preparing to bid. I think the info is available, I just don't have time to really get to it in my turn.

Pixel Village

Play Pixel Village

Jun. 06, 2020

Rating: 17

I built a wall of forts. What do I win?

ZoneGainer

Play ZoneGainer

Jun. 06, 2020

Rating: 3

Novel concept! I think the core mechanic is super fun and the player decisions are nice. An autoroller would be welcome... maybe earned at a certain score ("unlocked"). I'd love to see updates on this.

Developer response from Voldurike

Check the options for autoroll ;)

Overcursed

Play Overcursed

May. 29, 2020

Rating: 3

Can't find all the 15 monsters on Scriptures nor go upstairs. Probably missing something but tired of trying to figure it out. Otherwise pretty fun.

Combo Mage

Play Combo Mage

May. 28, 2020

Rating: 2

I couldn't even really get a sense of the play... the monsters came on so fast so soon. Ease up on your players!

Zamigaj

Play Zamigaj

May. 21, 2020

Rating: 24

This was so elegant! What a fun game. It takes a certain level of game design skill to be able to communicate the rules without words. Love it!

Airport Escape

Play Airport Escape

May. 21, 2020

Rating: 1

Not very intuitive... required a lot of frustrated clicking and combining. Could use stronger clues.

Domino House [Demo]

Play Domino House [Demo]

May. 20, 2020

Rating: 6

I absolutely love the visual style but the Miro-like decorations interfere often with the clues... I often couldn't find the connection and ultimately gave up.

Developer response from hamsterspit

Thanks for the feedback! Maybe if you play it full screen it will be a bit clearer still thanks for playing!

Moon City Stunt

Play Moon City Stunt

May. 17, 2020

Rating: 0

I'd like some more forgiving tracks, and maybe some banked corners. I like the sense of airborne control, but it's very easy to lose track of the landing and makes those really long jumps less fun.

Freemium Idle

Play Freemium Idle

May. 17, 2020

Rating: 0

Took me forever to realize the "view ads" was an in-game feature.

Otter Life

Play Otter Life

May. 16, 2020

Rating: 1

Maxed at 42 population / Pit 24... none of the upgrade buttons are active. No path further. Looks like there are no more upgrades or reveals after this anyway... so, it's a good start!

Pon

Play Pon

May. 15, 2020

Rating: 0

Dying a bunch on Cubes Basic 2

Pon

Play Pon

May. 15, 2020

Rating: 1

The small qualities that help the player understand what direction they're about to head to is really thoughtful and good game design. Thank you. I loved this game but got tired of repeating the first half of a level and quit. (Skipping a level would allow players to explore more of this gorgeous game.)

Tangled

Play Tangled

May. 09, 2020

Rating: 1

I tried "100 nodes" and briefly saw a red warning message flash by the screen before the game crawled to a halt. I'd like a chance to confirm after getting a warning of any type.

Tangled

Play Tangled

May. 09, 2020

Rating: 5

I thought this was a very rewarding activity, but there aren't many game decisions implemented yet. Score and time seem like meaningless measures when there's no record of those things... or even really a sense of urgency or efficiency. Hard was easy, in time. I would like to be able to click a node as soon as it's dropped, rather than having to wait that .5s for the fade animation to end... particularly for a "timed" game... and, as others pointed out, maybe some elaborations and depth, or "campaign" style stage linkages, stuff like that.

Pandemic Simulator

Play Pandemic Simulator

May. 07, 2020

Rating: 0

It was informational but there wasn't much strategy involved. Those ads, that's weird.

RILIAZA

Play RILIAZA

May. 07, 2020

Rating: 0

Very short, interesting gameplay.

Balls and Blocks

Play Balls and Blocks

May. 06, 2020

Rating: 0

It's a pity that most of the interaction happens on a screen that completely covers the action stage.

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