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PeteSF's Comments

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Concerned Joe

Play Concerned Joe

Oct. 29, 2011

Rating: 3

Pushing boxes = dead boring

Achievement Unlocked

Play Achievement Unlocked

Oct. 27, 2011

Rating: 0

175 seconds. I have no life :(

Rebuild 2

Play Rebuild 2

Oct. 19, 2011

Rating: 9

Yes Doc Cunningham, I know you have a PhD in nuclear physics and a lovely chemistry set, but we have electricity now, y'know? So go on and hoe those spuds, and stop yer whining.

Rebuild 2

Play Rebuild 2

Oct. 18, 2011

Rating: 0

Lost in a black part of the map. Is there a zoom out feature?

DDTank

Play DDTank

Sep. 22, 2011

Rating: 3

Most annoying and protracted tutorial ever.

Creeper World: User Space

Play Creeper World: User Space

Sep. 22, 2011

Rating: 2

Sir! The town is threatened by a massive wave! Right, then. We need reactors, and lots of them. o_O

Glissaria

Play Glissaria

Sep. 21, 2011

Rating: 4

Endless mode can get tedious. 40 minutes in, Prince Trey on level 72, screen full of fully upgraded towers, resource matching reduced to an occasional desultory fiddle, monsters coming out with 160K health, getting items with bases stats of 400+... will endless mode never end?

Flying Candy

Play Flying Candy

Sep. 13, 2011

Rating: 2

I picked the little fat guys as the skin, because they looked the easiest to see. Now I'm emotionally scarred by the grisly crunching sound made when I "rescue" them. o_O

Flood Fill

Play Flood Fill

Aug. 15, 2011

Rating: -1

superco, start with the long block across the middle and work you way out.

Tree Of Life

Play Tree Of Life

Jul. 29, 2011

Rating: -7

B3 can be done with (at least) *two* arrows spare.

Droid Assault

Play Droid Assault

Jul. 16, 2011

Rating: 3

It's a reasonably playable game. *Anything* reasonably well made in this genre will be playable. But... because there are so many well made arcade arena shooters around, player have established expectations of playability that this game doesn't meet. Maybe it's an experiment in playability... discovering just how much playability is affected by increasing the difficulty of getting cash, and decreasing the returns of purchasable upgrades. But there enough more fundamental problems that it just feels untested, for example... - Explosion effects add major lag - Aiming is off (for the chain gun, at least) - Interface problems after losing focus (keys not responding) It feels like we're play testers. That would be fine if this was a Kongregate home game, and the problems were fixed with updates...

Droid Assault

Play Droid Assault

Jul. 15, 2011

Rating: 6

The homing gun targeting logic is awful. Three enemy shooters left, I shoot at the right-most one... and the missile steers to the right!?! A hopper bearing down on me, I shoot straight at it... and the missile steers away to target something offscreen? WTF?

Solarmax

Play Solarmax

Jul. 04, 2011

Rating: -1

That should have been "can't even get on normal", but nevermind, I got it sorted. I was trying to find a too-clever strategy, instead of getting the tactics right in the obvious strategy.

Solarmax

Play Solarmax

Jul. 04, 2011

Rating: -1

I have all levels on blind, except level ten which I get get on normal :( Any hints?

Solarmax

Play Solarmax

Jul. 04, 2011

Rating: -3

To beat 17 on blind, you have to control the mother ship as soon as possible. It makes ships too fast to beat it by building up a big army. So, immediately send all ships to the planet nearest the mother ship, then send most ships (three clicks) from there to attack the mothership. A small number of enemy ships will have escape to begin colonizing. Wait a bit while you colonize the small planet and build a few more ships, then attack the remaining enemies *before* they finish colonizing that first planet.

Solarmax

Play Solarmax

Jul. 04, 2011

Rating: 2

Hi Doguso, I agree it can be frustrating, but this game is really about innovative strategy. Level 15 is actually very easy *if* you think about it in the right way. Start by capturing the laser station close to the enemy home base as soon as the level begins (don't bother colonizing your home base).

Drop.

Play Drop.

Jun. 14, 2011

Rating: -2

By golly I got it. Lob for the win.

Drop.

Play Drop.

Jun. 14, 2011

Rating: -2

Is there a simple solution to C#3, or is it a case of finding the one perfect platform placement?

Drop.

Play Drop.

Jun. 14, 2011

Rating: 0

Now C#1 has me beat.

Drop.

Play Drop.

Jun. 14, 2011

Rating: 2

Stuck on B3. Drops are bouncing into the drain and filling it, but never quite enough.

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