Yes Doc Cunningham, I know you have a PhD in nuclear physics and a lovely chemistry set, but we have electricity now, y'know? So go on and hoe those spuds, and stop yer whining.
Endless mode can get tedious. 40 minutes in, Prince Trey on level 72, screen full of fully upgraded towers, resource matching reduced to an occasional desultory fiddle, monsters coming out with 160K health, getting items with bases stats of 400+... will endless mode never end?
I picked the little fat guys as the skin, because they looked the easiest to see.
Now I'm emotionally scarred by the grisly crunching sound made when I "rescue" them. o_O
It's a reasonably playable game. *Anything* reasonably well made in this genre will be playable.
But... because there are so many well made arcade arena shooters around, player have established expectations of playability that this game doesn't meet.
Maybe it's an experiment in playability... discovering just how much playability is affected by increasing the difficulty of getting cash, and decreasing the returns of purchasable upgrades.
But there enough more fundamental problems that it just feels untested, for example...
- Explosion effects add major lag
- Aiming is off (for the chain gun, at least)
- Interface problems after losing focus (keys not responding)
It feels like we're play testers.
That would be fine if this was a Kongregate home game, and the problems were fixed with updates...
The homing gun targeting logic is awful.
Three enemy shooters left, I shoot at the right-most one... and the missile steers to the right!?!
A hopper bearing down on me, I shoot straight at it... and the missile steers away to target something offscreen?
WTF?
That should have been "can't even get on normal", but nevermind, I got it sorted. I was trying to find a too-clever strategy, instead of getting the tactics right in the obvious strategy.
To beat 17 on blind, you have to control the mother ship as soon as possible. It makes ships too fast to beat it by building up a big army. So, immediately send all ships to the planet nearest the mother ship, then send most ships (three clicks) from there to attack the mothership. A small number of enemy ships will have escape to begin colonizing. Wait a bit while you colonize the small planet and build a few more ships, then attack the remaining enemies *before* they finish colonizing that first planet.
Hi Doguso, I agree it can be frustrating, but this game is really about innovative strategy. Level 15 is actually very easy *if* you think about it in the right way. Start by capturing the laser station close to the enemy home base as soon as the level begins (don't bother colonizing your home base).