Games Achievements My Kong Sign In

PeteSF's Comments

Comment

Bug War Recolonize

Play Bug War Recolonize

Jun. 10, 2011

Rating: 16

Can't cancel troop movement. Can't set permanent troop movement. Magic control sucks - should only allow release over valid target area. Two enemies, both same colour, WTF? Enemies don't attack each other, why?

14 locks

Play 14 locks

Jun. 06, 2011

Rating: -3

edit - 'staring', not 'starting'

14 locks

Play 14 locks

Jun. 06, 2011

Rating: -2

Feels like I'm crawling on the floor, and a 'neutral' mouse position has me starting at the ceiling. Not comfortable. But, good puzzles, and otherwise good game.

Sketch Alley

Play Sketch Alley

May. 30, 2011

Rating: 0

A bigger dictionary would be good... although that can come with time, I guess. I'll often guess a picture only because I've had the word before.

Sketch Alley

Play Sketch Alley

May. 30, 2011

Rating: 1

Also, accept alternative spelling and spacing. Eg yoyo = yo yo = yo-yo, airplane = aeroplane. And plurals too? Maybe eye = eyes? Or maybe not.

Sketch Alley

Play Sketch Alley

May. 30, 2011

Rating: 1

Great fun! Suggestions: - More reward for sketching. Now, you can earn credits a hundred times faster guessing than sketching. - Make random letters cost more for short words. You can spend 25 credits to get all letters in a three letter word, and still earn 25 credits. - Story mode isn't enticing... Add some basic stubs to establish a beginning. Haven't tried versus yet.

Faultline

Play Faultline

May. 16, 2011

Rating: 1

This is brilliant. A novel concept, well explored, with good gameplay.

Flagstaff: Chapter Two

Play Flagstaff: Chapter Two

May. 02, 2011

Rating: 0

Liked much, but play is a little tedious (enemies please walk faster!), it would be good to see more of the field on screen, and the boss should be tougher.

No Time To Explain

Play No Time To Explain

Jan. 27, 2011

Rating: 0

I was lagging a lot. Found that Firefox was chewing up half a Gig of RAM. Killing Firefox and restarting fixed it.

No Time To Explain

Play No Time To Explain

Jan. 27, 2011

Rating: -4

JESUS CHRIST!! MUTE THAT F&*$ING MUSIC!!!

The most 5star rated game about cats sitting on tables

Play The most 5star rated game about cats sitting on tables

Dec. 26, 2010

Rating: -13

I hate cats. Especially Lolcats. Especially Loltablecats. And Christmas. Bah. Humbugz.

Gibbets

Play Gibbets

Dec. 26, 2010

Rating: 11

Boom! Headshot! What - no bonus?

Nanopath

Play Nanopath

Oct. 20, 2010

Rating: 72

Love the concept. When replaying a level after beating it, it cleared the previous path - don't do that! And with 33 levels, it needs a little more to maintain interest. Even just going to the level menu after each level instead of just clicking "next" would help give a sense of progression. Even better would be bronze/silver/gold stars for reaching score targets.

Electric Box 2

Play Electric Box 2

Oct. 10, 2010

Rating: 7

The level hints are great. Enough hint to point the way to the solution when you're becoming frustrated, without just giving the game away.

Electric Box 2

Play Electric Box 2

Oct. 10, 2010

Rating: 2

Hey finchisneat, for lvl 36 (and 37... I'm now on 38) it helps to realise that teleporters will work on flying cannon balls.

Creative Kill Chamber

Play Creative Kill Chamber

Oct. 04, 2010

Rating: -2

No way to restart the games except refresh. Click on achievements - nothing. No way to return to the menu. Nice idea, nice animations, needs attention to details.

e7

Play e7

Aug. 18, 2010

Rating: -1

...I meant v1.1, not 1.09.

e7

Play e7

Aug. 18, 2010

Rating: 4

Love it. Best combination of music, gameplay, originality, and art I've seen in a game this length in a long time. Great difficulty balance (I didn't play the earlier versions, but the controllability and damage feel pretty good as of v1.09). I think Little Wheel is the only other short game I've given a 5/5.

Wooden Path

Play Wooden Path

Oct. 29, 2008

Rating: 0

The game isn't bad. The presentation is excellent. But, the isometric view that makes the presentation so much better detracts from the gameplay.

Talesworth Arena: Death Watch

Play Talesworth Arena: Death Watch

Oct. 10, 2008

Rating: 0

Yes, it's the tactical fight interface that makes this game. Although I do agree that the enemies could be much smarter about how they use their skills... but then, that would then require a lot of rebalancing. Right now, the balance is pretty good, so it might be best not to muck with it.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate