I just realized, you only get guild progression when online. I'm advancing in the Craftsmen Guild by ~0.005% per second. I've calculated it out and I should reach over 400% by the end of a 24 hour period, but I sit at a measly 39.95% after over a week on this run. Also, the "Complete 'Search for the Holy Grail' quest once" requirement for a soft reset has to be completed online. That feels kind of stupid.
A quick suggestion: One does not make returns on a conquered land until we close the notification window. If one were to close the tab in wait, hours of progress would be lost to this time sink. Could you make it to where you begin collecting from the country immediately after a conquer and have it so that we must close the window in order to conquer another?
You do earn returns on conquered countries without needing to click accept on the notification window. I made sure of that during beta testing. Someone got confused over this a couple weeks ago. If you have low quality mode on it doesn't show you the progress bars on the countries. The only thing I can't do is make it so if you conquer the country while offline you start earning gains. I might try to figure out how to do that in the future but it's extremely complex to handle.
I want a button overdrive. If you click the button after x2.00, it'll increase the time the x2.00 stays in effect by, say, a second with a max of 1 minute. I get sick and tired of having to go back to the button to maximize performance every 10 seconds.
I absolutely hate this game, 100%. The idea is great, I can deal with the difficulty, the music is good. BUT THERE ARE SO MANY BAD DESIGN CHOICES! Some enemy placement is VERY unforgiving, the rise and fall of the floating logs makes it difficult to shoot enemies, save pints are few and far between, the gameover screen takes WAY too long to get through, and the worst part, THERE IS NO BEFORE-BOSS SAVE POINT! Having to go through that one level OVER AND OVER AGAIN really just sucks all of the fun out of it. 2/5 Did not enjoy.
My screen say 9/27 enemies defeated even though I defeated all of them, both last update and on this update. Really should write a function and logic to check the wins on enemies and, if true, count them to our total or something. Oh, I guess I really did learn something. Also, at the end, the game took you 2 months at first because you needed functions and had a shop to program which (I can only guess) takes a while.
500/500 sections
3 Ragequits
no notes
alltheAwesome(); /*All of these were on the rights of passage, but the last one I didn't rage quit on. :)*/
private function alltheAwesome():void {
trace("I AM A GOD");
}
K here is my adventure thus far, 1st level was hard then the next few were ok then the boss gave me a bit of trouble then I got to the level after the boss got tons of money for gentleman hat got UBER death beam dominated.
hard to easy I guess.
there should be a spell/tower/upgrade/tower upgrade that makes it so that the tower(s) shoot the ninjas... or they could be nerfed to 1 second of smoke bomb bull.
You do earn returns on conquered countries without needing to click accept on the notification window. I made sure of that during beta testing. Someone got confused over this a couple weeks ago. If you have low quality mode on it doesn't show you the progress bars on the countries. The only thing I can't do is make it so if you conquer the country while offline you start earning gains. I might try to figure out how to do that in the future but it's extremely complex to handle.