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phooltk's Comments

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SAS: Zombie Assault

Play SAS: Zombie Assault

Jan. 22, 2009

Rating: 0

I think a type of enemy that shows up on the map as white stops you repairing barricades they reach? Game is pretty well done, doesn't stand out tho.

Super Mega Ultra Battle Robot

Play Super Mega Ultra Battle Robot

Jan. 21, 2009

Rating: 0

Doing hardcore only, currently level 22. If the last weapon turns out to be OP and makes me redo everything for a respectable score I'll be annoyed... scoring system kinda weak anyway though tbh. Infinites = bad.

Super Mega Ultra Battle Robot

Play Super Mega Ultra Battle Robot

Jan. 21, 2009

Rating: 0

First impressions are pretty good. Staying mostly on the bottom seems like a stronger tactic than it should be in the first levels I've reached so far.

Grid

Play Grid

Jan. 21, 2009

Rating: 0

the graphics are nice for about 10 seconds, then for another 10 seconds the animations are annoyingly slow. After that, I've stopped playing. zzz... seen the same stuff done before with more appropriate focus on gameplay>visual bullshit.

Parasite X

Play Parasite X

Jan. 18, 2009

Rating: 1

'impossible' is easy =/

(+) Argent Burst

Play (+) Argent Burst

Jan. 18, 2009

Rating: -2

Way easy, just spamclick.

Magnet towers

Play Magnet towers

Jan. 17, 2009

Rating: 0

and no restart?

Magnet towers

Play Magnet towers

Jan. 17, 2009

Rating: 0

Could use a little development of the basic concept, good game anyway.

Sling

Play Sling

Jan. 15, 2009

Rating: 0

Good but generally too easy, you can just repeat the same 2 move tactic for all except the last 2, where you switch to a 3 move tactic. The AI needs to shake things up a bit.

Ninjas Vs. Pirates Tower Defense

Play Ninjas Vs. Pirates Tower Defense

Jan. 15, 2009

Rating: 0

Jeez would everything stop fidgeting?

Scriball

Play Scriball

Jan. 15, 2009

Rating: 0

http://www.thegamehomepage.com/play/scriball/im-painfully-hard-and-waiting-baby/apaaabcbgbgjhjijikilkmlmmmknlnmnonkolomokplpmpnpopppqp~1babbdbebfbbcdcfcbdddfdbecedefeiejekeffifkffgigkgahbhchfhghhhihkhmhnhohcikimioicjdjejkjmjojekkklkmkokqkalelflglolqlambmgmomqmanbncngnhninpnqnaobocodoiobpcpdpepip~2acccecgcadcdedgdhdidjdkdldaeeegeheleafbfcfdfefgfhfjflfagbgcgdgeggghgjglgmgngogpgdhehjhlhphaibidieifigihiiijilinipiajbjfjjjljnjpjqjakbkckdkfkgkhkjknkpkblcldlhljlklllmlnlplcmdmemfmhmimjmnmpmdnenfnjnnneofogohojonooopoqofpgphpjp/

Scriball

Play Scriball

Jan. 15, 2009

Rating: 0

This would be very addictive if you didn't have to play every level in a row to compete for times, i.e. do what Pyro and Maze Stopper 2 do to take 2 recent examples.

40 Keys

Play 40 Keys

Jan. 12, 2009

Rating: 0

Clever, ultimately I don't feel like it's worth getting used to the unique controls though. Perhaps a training mode, an alternative background with an appropriately warped image representing a keyboard would be a good addition.

Aquanum

Play Aquanum

Jan. 10, 2009

Rating: 0

Too easy. Shield far too common.

Dodge

Play Dodge

Jan. 09, 2009

Rating: 0

1.2mill first go. Ultimately lacks orb avoidance's addictive nature but soon differentiates itself as a decent game in its own right.

Chrome Wars

Play Chrome Wars

Jan. 09, 2009

Rating: 0

Terribly balanced, terribly simple, far too easy.

Wrap Attack

Play Wrap Attack

Jan. 09, 2009

Rating: -3

If this was hard it could be great.

Castle Clout 3.0

Play Castle Clout 3.0

Jan. 07, 2009

Rating: 0

3/5 game which deserves to be made into a 5/5 game.

Neonium

Play Neonium

Jan. 06, 2009

Rating: 0

A halfhearted effort to add textual story to the game would provide a framework for warning players of surprises like level 25 and 28, and therefore allow more such 'surprises' - read, some actual variety - to be reasonably added as they can be planned for. Granting players the different weapons for free every few levels and decreasing reload time, with more focus on some weapons being better for some enemies, would add some much needed depth to the game.

Neonium

Play Neonium

Jan. 06, 2009

Rating: 0

eh, sniper's actually good for stars too, just need to pump ap a bit higher. AP more important than damage multiplier past around x5 damage mostly. Combine that with the negligible impact of very early game to score (uncapped score multiplier should never have been added, bosses can be farmed indefinitely) which can be milked for more multiplier with other weapons and sniper's pretty much the best way to go through the game... shame that about 30 of the 40 levels are basically repetitive game length padding and can be snipered through without more than 2 enemies ever being on the screen.

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