phooltk's Comments

Game comments and reviews

Roly-Poly Cannon

Feb. 12, 2009

0

seeing as reset returns score to amount at start of level no reason not to have lvl select afterall.

Roly-Poly Cannon

Feb. 12, 2009

0

One of my favourites of this genre. Browser crashed on 2nd last level when I was going for near perfect (about 92-95ish lives at the time), so lack of level select certainly annoying.

Hover II: Orbit

Feb. 12, 2009

0

very boring, easy. Needs faster progression, I stayed on to 4k in the hope a bunch more objects would appear then gave up.

Sproing Reloaded

Feb. 09, 2009

0

tacked*

Sproing Reloaded

Feb. 09, 2009

0

too easy. taked on awards fail to hook me, first is better.

If you find the shield bad, you're doing it wrong.

Super Stacker 2

Feb. 08, 2009

0

Level and progression of difficulty a big improvement on first one. Feels pretty linear after perfect balance but good level design.

Vectorious

Feb. 07, 2009

0

premature ending on some levels for me (so far, dubya). Occurs on repeat plays, within 30 seconds each time.

Vectorious

Feb. 07, 2009

0

could use a few more categories when uploading. When cancelling an upload at preview stage and reuploading, previous image is sown behind new one if different shapes. Also it's easy to accidentally click on something like create while playing, immediately ending your game.

Totem Destroyer 2

Feb. 06, 2009

0

1st one was really good, this one isn't.

Mushroom Revolution

Feb. 05, 2009

0

thunder water earth - 5% instant death water wind fire - splash poison 5 secs water wind earth - splash slow water wind thunder - sniper water earth fire - big splash water earth thunder - 5% instant death water fire thunder - %1 +1 life wind earth fire - 6% bomb below 50%d wind earth thunder - 6% teleport entrance wind fire thunder - money steal fire earth thunder - 15% triple damage

Mushroom Revolution

Feb. 05, 2009

0

don't understand the difficulty complaints about level 1 tho ^^ just build 2-4 near the start, where they get a 2nd chance once enemies have gone around half the map, then start upgrading. Nothing to it really.

Mushroom Revolution

Feb. 05, 2009

0

pretty addictive. the double score on kill item shouldn't be in the game, makes score luck dependent for no good reason. as with gemcraft, dislike that playing later levels helps gain score in earlier ones.

Arctic Quest 2

Feb. 03, 2009

0

only 6 levels or so and they play in basically the same way. No opportunity to compare scores. Get the instructions checked by someone with English as their first language.

Perfect Balance

Feb. 03, 2009

0

gravity also appears to have been significently dumbed down, at least for harmony.

Perfect Balance

Feb. 03, 2009

0

on the other hand harmony appears to have been slowed down completely devaluing earlier efforts for high scores.

Perfect Balance

Feb. 03, 2009

0

It's nonsense that the game requires too much precision. It's actually very free with tons of levels allowing multiple diverse solutions.

Space Pips

Jan. 26, 2009

0

spawning is far worse than GW, all new enemies are badly implemented, collection element is bad, upgrade system redundant, scoring system poorly done, scaling bad.

Space Pips

Jan. 26, 2009

0

not far from being good. Needs to copy from geometry wars more.

Achilles

Jan. 23, 2009

0

Normally I dissaprove of stolen comments in comments, half the time they're wrong and that's what the flag's for. But seriously, lol. Not only is the genuine copy on Kong it's got badges.