One of my favourites of this genre. Browser crashed on 2nd last level when I was going for near perfect (about 92-95ish lives at the time), so lack of level select certainly annoying.
could use a few more categories when uploading. When cancelling an upload at preview stage and reuploading, previous image is sown behind new one if different shapes. Also it's easy to accidentally click on something like create while playing, immediately ending your game.
thunder water earth - 5% instant death
water wind fire - splash poison 5 secs
water wind earth - splash slow
water wind thunder - sniper
water earth fire - big splash
water earth thunder - 5% instant death
water fire thunder - %1 +1 life
wind earth fire - 6% bomb below 50%d
wind earth thunder - 6% teleport entrance
wind fire thunder - money steal
fire earth thunder - 15% triple damage
don't understand the difficulty complaints about level 1 tho ^^ just build 2-4 near the start, where they get a 2nd chance once enemies have gone around half the map, then start upgrading. Nothing to it really.
pretty addictive. the double score on kill item shouldn't be in the game, makes score luck dependent for no good reason. as with gemcraft, dislike that playing later levels helps gain score in earlier ones.
only 6 levels or so and they play in basically the same way. No opportunity to compare scores. Get the instructions checked by someone with English as their first language.
spawning is far worse than GW, all new enemies are badly implemented, collection element is bad, upgrade system redundant, scoring system poorly done, scaling bad.
Normally I dissaprove of stolen comments in comments, half the time they're wrong and that's what the flag's for. But seriously, lol. Not only is the genuine copy on Kong it's got badges.