phooltk's Comments

Game comments and reviews

Bumper Bowl

Nov. 19, 2008

0

very unfinished but shows decent potential.

Stickicide 3!

Nov. 19, 2008

0

couldn't find the point

Where On Earth

Nov. 19, 2008

0

too much emphasis on Europe. Better have a Europe round, with europe enlarged, o/w it's pretty daft - if you know something's in America but not where it matters, if you know something's in england but not where it doesn't.

Portal Wars

Nov. 18, 2008

0

very easily abusable tactics for at least some of the chars (e.g. down+s spam for kong). poor hit detection/priority. bad.

Buccaneer Battle

Nov. 13, 2008

0

Pretty cool, but shallow as most flash platformers of this type. Spam lunge attack for win.

99 Bricks

Nov. 13, 2008

0

yeah imposs doesn't seem to be working here

Super Stacker

Nov. 13, 2008

0

This game will continue in a... 1/5, quits.

Mytheria

Nov. 13, 2008

0

Also crashed flash at one point.

Mytheria

Nov. 13, 2008

0

Easy game. Concentrating on Blue recommended for most challenges, stacking the +1 bot aura is godly. In an effort to make the game as balanced as possible variation via more unusual cards has been sacrificed. Contamination stays locked after all challenges completed, game speed resets every game. A game like this really needs MP though.

Bounce 03

Nov. 11, 2008

0

clearly not actually sponsered by kong.

Tabuto

Nov. 10, 2008

0

Needs mouse sensitivity slider.

Snowfall

Nov. 10, 2008

1

Pretty good take on the chain reaction genre, needs larger playing area and a little extra variety.

CubeField

Nov. 10, 2008

0

Shame about broken API, only 1 life, and repeated track every speed upgrade, potential to be a lot better than kong's badged equivalent. 508k

Battle Mechs

Nov. 09, 2008

0

hmm, visit your site to get a save option? nah... just downrate and move on. Welcome to the flash market.

Cloud Soldier

Nov. 08, 2008

1

meh, memory game

Chargeball

Nov. 07, 2008

-1

levels become something of an endurance test. Even after more than half an hour of play the gravity switch never became second nature.

Raft Wars

Nov. 07, 2008

0

worms with none of what makes worms fun. yippee.

Extreme Memory

Nov. 06, 2008

0

froze during the match 3 6x6 grid with 2 cards selected while turning over a third at 96 moves/31 matches, IE7.

Fracture 2 : Infection

Nov. 06, 2008

0

with some relatively minor changes this could be such an awesome game. The current scoring and firing type systems are just too luck-based though.

Mystic Circle

Nov. 06, 2008

0

incredibly polished but no decent core gameplay to build around. What a waste.