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phooltk's Comments

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Zilch

Play Zilch

Nov. 05, 2008

Rating: 0

the scoring would be better if it favoured persistence a bit more over simply landing a great set of rolls from the get go.

Zilch

Play Zilch

Nov. 05, 2008

Rating: 0

the 'skill' element is pretty thin. good anyway though

Storm the House 3

Play Storm the House 3

Nov. 04, 2008

Rating: 0

Who would have thought game's based on this terrible form of gameplay would still be going strong by the end of 2008. BUT IT HAZ UPGRADEZZZ!!1 sigh.

99 Bricks

Play 99 Bricks

Nov. 04, 2008

Rating: 0

would like to be able to see next 5 or so bricks, not just next 1.

99 Bricks

Play 99 Bricks

Nov. 04, 2008

Rating: 0

pretty long for a very unforgiving game. 4/5 faved

Frantic

Play Frantic

Nov. 04, 2008

Rating: 0

444876561 on 1st effort. Impressive amount of bullets on screen for a manic shooter in flash but regardless not a particularly standout scroller. Easy with too much focus on collection. Would anyone in their right mind go for anything other than the highest firepower ship?

The irRegularGame of Life

Play The irRegularGame of Life

Nov. 03, 2008

Rating: 0

interesting but tends to emphasise pattern learning over an actual understanding of the rules in action.

Grey Matter

Play Grey Matter

Nov. 01, 2008

Rating: 0

indeed, successfully using the triangle to kill stuff is counterproductive often as enemies spawn in multiples of 3 so you may be forced to reset your chain as a result.

Grey Matter

Play Grey Matter

Nov. 01, 2008

Rating: 0

expert isn't hard either, just run around enemies, even ones that shoot in all directions, and they won't fire. the triangle thing is very underutilised. After the first couple of hits on the boss you have enough score for virtually infinite lives.

Grey Matter

Play Grey Matter

Nov. 01, 2008

Rating: 0

lots of good ideas here, poorly stitched together.

Contour

Play Contour

Nov. 01, 2008

Rating: 0

needs more puzzle

Splitter

Play Splitter

Oct. 31, 2008

Rating: 0

needs more puzzle less timing.

Shoot+ Vector Storm

Play Shoot+ Vector Storm

Oct. 29, 2008

Rating: 0

difficulty is backwards; starts pretty tricky (a good difficulty imo) and gets very easy as you quickly become over-powered up.

Pixelist

Play Pixelist

Oct. 29, 2008

Rating: 0

too easy for too long, pretty repetitive, I didn't have the patience to see if the last couple of levels are worth the grind.

270: White House Tower Defense

Play 270: White House Tower Defense

Oct. 29, 2008

Rating: 0

about 140k on hard, which seems genuinely difficult. score board's buggy.

Paladin: The Game

Play Paladin: The Game

Oct. 28, 2008

Rating: 0

very impressive. Shame gameplay basically consists of nothing more than backing off while attacking... what a waste :/

Khronos

Play Khronos

Oct. 28, 2008

Rating: 0

too easy, slow, would be better if it didn't all comboes at once, perhaps switching to an RPG system.

Body Ladder

Play Body Ladder

Oct. 26, 2008

Rating: 0

badly placed link in bottom right. no mute + loud crappy sfx. pretty nice o/w, haven't seen this concept since rumblebox. 3.5/5

Draw-Play 3

Play Draw-Play 3

Oct. 24, 2008

Rating: 0

30= just go straight along the bottom, jump over the turning spike.

Draw-Play 3

Play Draw-Play 3

Oct. 24, 2008

Rating: 0

once again, great game idea rather wasted due to very uninspiring level design.

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