phooltk's Comments

Game comments and reviews

Spin-In

Jul. 24, 2008

0

The fractals really overshadow the foreground. Great gameplay.

Prism- Light the Way

Jul. 24, 2008

0

Worth slogging through the tediously easy first 20ish levels.

intrusion

Jul. 24, 2008

0

tho not a fan of the scarf and difficulty swings a little... easy for most the game if you take your time, a few dangerous but not hard bits (lots of enemies with blasters basically) and then the occasional hard bit (machine on the missile). Should be a sizeable score bonus for either ammo remaining at the end of levels or time taken, and stop giving score for wiping easy enemies that respawn infinitely (e.g. the first place with a spike on a crane).

intrusion

Jul. 24, 2008

0

best addition to the genre since heliattack 3. Shares the same weakness in the scoring system though, your score is ultimately determined by your patience not skill. 5/5 fave

Kongai

Jul. 10, 2008

0

If you wanted a strategy game, this isn't it. This is almost pure yomi. Try netbattle instead.

Pop Pirates

Jul. 09, 2008

0

Absolutely terrible system of powerup loss on death. Many manic shooters have this, but the slippery slope here is taken to the furthest extreme. Could care less if it's not retro, lmb should toggle fire. 3/5

Squanda Delux

Jul. 08, 2008

-1

too easy for too long

Tree Defense

Jul. 07, 2008

0

excrutiatingly boring beginning game that gives me no reason to expect it gets better. 2/5

GemCraft

Jun. 29, 2008

0

Jumping through pointless hoops ( spam creating cheap gems, combining them, burning them) after you've essentially won the level, every level, gets really boring really fast.

Neon Layers

Jun. 28, 2008

0

I got that too 1410c, just change the quality at the top of the screen to anything other than 'Ga'

Neon Layers

Jun. 28, 2008

0

great concept and generally well executed but but I'm completely failing at trying to get the keys to link intuitively with the colours - seeing as this is a puzzle game, a slowmo toggle would be appreciated.

GemCraft

Jun. 27, 2008

0

the rigid conditional bonuses force repetetive gameplay, still a very good game.

very smooth, polished game, but core gameplay is weak. No vision and some basic design flaws.

Age of War

Jun. 20, 2008

0

too shallow

Cursor Attack 3

Jun. 17, 2008

0

Now passed 11k, I can see myself getting 12k, even 12.5k, but 17k is insane ^^ for colour level think of a rainbow - ROYGBIV

Cursor Attack 3

Jun. 17, 2008

0

11070. I assume the 14 and 16k scores are hacked?

Cursor Attack 3

Jun. 17, 2008

0

awesome game tho i absolutely hate the avoider based levels

Typing Ninja Hunter

Jun. 12, 2008

0

good but too unforgiving. later on, get hit once and by the time you've recovered the screen will be blank and there'll be a bunch more shurikens headed for you, most other features add to the game but shurikens detract imo

Shape Em Up

Jun. 05, 2008

0

With such a close clone of a legendary game it's pretty unsurprising the way to improve this would be to make it more like the original. The lack of pace kills this, it's also too zoomed in, enemies' inertia is replaced for decreased speed. The explosions obscure enemies in an uncompromising way geo wars' don't. I got the impression you can play for as long as you want to without getting gameover if you actually use your bombs.

* predicts comments reaching 10 pages within an hour *. game sucks worse than a lipless corpse but if i ever make a game, that u get triple rating for bush bashing is something worth remembering, cheers.