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Game comments and reviews
Aug. 20, 2008
suggestions-wise, replacing the powerup bars with icons (grey->appropriate colour) indicative of their properties would make the game a lot more intuitive.
high contrast is the biggest and best name i've seen attached to a flash game's music, impressive. Now if you'd managed, say, kiss kiss bang bang or everything's different...
Aug. 16, 2008
now this has got badges I'll have to remove it from my faves or risk damaging my hipster image :'(
Aug. 15, 2008
well designed obstacles but the scoring system ruins the lives system... making the game more forgiving by adding lives = good, setting the scoring system up so your first life is more important than the rest altogether = bad.
Aug. 12, 2008
this one really is a treasure. Fun blend of puzzle and skill, challenges of a good difficulty.
Aug. 11, 2008
absolutely terrible. The only source of difficulty is the sheer boredom of a far far too slow, far too simplistic and repetitive game with terrible sfx u can't turn off. Has nothing going for it except smoothness.
Aug. 06, 2008
insanely overrated
Aug. 04, 2008
5/5 only complaint is not knowing what rewards you're unlocking til you've unlocked them.
Jul. 31, 2008
is the walljumping thing a feature or bug?
too slow and the mouse for fire+movement control system sucks, as always. well polished though.
pretty good tho scoring system is weak, basing score on time taken would be a better indicator of ability.
Jul. 29, 2008
great improvement on changing the scouting skills. This game is overall way better than the first one, though difficulty doesn't seem too well balanced, tho i imagine that's hard to sort out with the open ended level selection - after about 4-5 levels it's very hard, then becomes easier and easier again as you max out the mage tree. haven't got far enough to know whether this'll change later...
Jul. 28, 2008
there's only 1 tricky mission, post nuclear 5 (2)
crashed eventually
far too easy.
Jul. 26, 2008
very nice game, needs bulking up a bit with more levels and features. Bit of a 2 trick pony atm but loads of potential.
also, simply going by 'easy' 'medium' and 'hard' is no longer enough. One so-called medium can be far harder than another and trying to doing them in the wrong order is nearly futile.
Making seeing enemy resistances into a skill is a real step backwards. It was stupid already had you usually had to enter a battle to see weaknesses and resign immediately to reconfigure skills... now, instead of letting you see waves before entering an area, players have to reconfigure reset skills twice per map or waste skill points.
As far as getting badges goes, this game sucks. Strategy is very shallow and largely trial+error dependent with limited bearing on logic. Luck plays far too big a part, and until madagascar suddenly shuts its borders at random you have no indication of whether you'll be forced to restart. Randomising start location forces people to restart until they get an acceptable one. 85% of the time playing this game is spent with the game minimised while you do something else.
Jul. 24, 2008
good tho imo having both sides as breakout (the right one rotated) would be more better. Once you get the hang of it it's pretty easy, could do with the different sides having different speeds or something.
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