phooltk's Comments

Game comments and reviews

Ragdoll Invaders

May. 28, 2008

0

3 problems: #unresponsive controls #having to get the lives #aiming mechanism is terrible

The educational content is a nice touch but without a tutorial, introducing towers one by one, this isn't an appealing game to get into.

Music Catch

May. 23, 2008

0

4 344 338 99 combo. can u even die? I was hoping the game was about to end for 70% of it. Making the reds hide behind other colours is a poor way of adding difficulty.

Bloons Pop Three

May. 22, 2008

0

good powerups but still just another match 3, with less room for strategy than most.

Omega Tower Defense 2

May. 22, 2008

0

I think the 1st is slightly better overall, it's a lot harder to maintain the perfect balance between killing power and +money in the mid-end game in the 1st.

Omega Tower Defense 2

May. 22, 2008

0

still a good game, balance of power has shifted a little but it plays pretty much the same. Insane didn't take any longer to solve* Do you need to get a high score to see the high scores or are they broken? Completed insane including killing 2 of the showdown enemies, would like to see how my score compares. *(in short, maxed reload laser #1, +2 dam las #1, then max reload, +2 dam, las #2, more +dam on the lasers and about 10 money towers, then 1 more laser, then phase out the lasers for some maxed dam/reload blade launchers and throw in a couple of slows).

PlanetDefender

May. 20, 2008

0

the end game needs work... you can spend the last 40% of the game afk if you know what you're doing earlier on, even on apocalypse

SudokuToon

May. 19, 2008

0

hard to read and the only difficulty included is patheticly easy

Bombardment

May. 19, 2008

1

not responsive enough but otherwise pretty decent.

Awoid

May. 19, 2008

0

3/5, probably would stretch to 4/5 if mute

Rubix

May. 15, 2008

0

The actual puzzles are great but the target system is pretty much worthless.

Planet Platformer

May. 14, 2008

25

I look forward to a sequel featuring a minimap, which records your time, has API and resets score for dying instead of forcing you to restart.

Xeno tactic 2

May. 14, 2008

0

disappointing, first was a lot better.

SteerWheels

May. 14, 2008

0

no level select = -2*s -> 2/5

Thing-Thing 3

May. 13, 2008

0

bosses are such a joke if you've unlock jackhammer ^^

Alpha Force

May. 12, 2008

0

sucks to find you've got the wrong weapon against the wrong boss with no way to switch.

Isora 2

May. 07, 2008

0

one of my favourite puzzle types and done well, not very challenging tho.

Vector Wars

May. 07, 2008

0

far, far too easy. ended up suiciding my last 3 lives out of boredom. The way the enemies always come from corners, along with the slow gamespeed, really ruins this geometry wars clone. the entire game is spent on 8x as far as I could see, seems pointless.

Chronotron

May. 07, 2008

0

timebot's great concept but actually done well. Nice one.

Python

May. 06, 2008

0

great tail physics but lacks depth