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Game comments and reviews
May. 28, 2008
3 problems: #unresponsive controls #having to get the lives #aiming mechanism is terrible
The educational content is a nice touch but without a tutorial, introducing towers one by one, this isn't an appealing game to get into.
May. 23, 2008
4 344 338 99 combo. can u even die? I was hoping the game was about to end for 70% of it. Making the reds hide behind other colours is a poor way of adding difficulty.
May. 22, 2008
good powerups but still just another match 3, with less room for strategy than most.
I think the 1st is slightly better overall, it's a lot harder to maintain the perfect balance between killing power and +money in the mid-end game in the 1st.
still a good game, balance of power has shifted a little but it plays pretty much the same. Insane didn't take any longer to solve* Do you need to get a high score to see the high scores or are they broken? Completed insane including killing 2 of the showdown enemies, would like to see how my score compares. *(in short, maxed reload laser #1, +2 dam las #1, then max reload, +2 dam, las #2, more +dam on the lasers and about 10 money towers, then 1 more laser, then phase out the lasers for some maxed dam/reload blade launchers and throw in a couple of slows).
May. 20, 2008
the end game needs work... you can spend the last 40% of the game afk if you know what you're doing earlier on, even on apocalypse
May. 19, 2008
hard to read and the only difficulty included is patheticly easy
not responsive enough but otherwise pretty decent.
3/5, probably would stretch to 4/5 if mute
May. 15, 2008
The actual puzzles are great but the target system is pretty much worthless.
May. 14, 2008
I look forward to a sequel featuring a minimap, which records your time, has API and resets score for dying instead of forcing you to restart.
disappointing, first was a lot better.
no level select = -2*s -> 2/5
May. 13, 2008
bosses are such a joke if you've unlock jackhammer ^^
May. 12, 2008
sucks to find you've got the wrong weapon against the wrong boss with no way to switch.
May. 07, 2008
one of my favourite puzzle types and done well, not very challenging tho.
far, far too easy. ended up suiciding my last 3 lives out of boredom. The way the enemies always come from corners, along with the slow gamespeed, really ruins this geometry wars clone. the entire game is spent on 8x as far as I could see, seems pointless.
timebot's great concept but actually done well. Nice one.
May. 06, 2008
great tail physics but lacks depth
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