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phooltk's Comments

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Virus

Play Virus

May. 05, 2008

Rating: 0

like it a lot. I don't really see why you'd set up multipliers like you have. Will give it another go later. 4/5

Sky Patrol

Play Sky Patrol

May. 05, 2008

Rating: 0

-2*s for no hold down or toggle fire option

REAKTOR

Play REAKTOR

May. 05, 2008

Rating: 5

far too basic gameplay, most the playing area is wasted.

Platform Bounce

Play Platform Bounce

May. 05, 2008

Rating: 0

wy is so much of the game spent offscreen? =/

Updated

Play Updated

May. 05, 2008

Rating: 0

It's good, could do with more unlockable combo moves, soul calibre style, maxes out upgrades less than halfway thru 2. If you didn't bother to read the instructions you have to refresh. needs pause and mute as far as i can see. 3.5/5

roll roll roll

Play roll roll roll

May. 05, 2008

Rating: 1

got pretty boring but completed it. without recording your time and having high scores this has no replay value. Easy game.

Thugjacker Half

Play Thugjacker Half

May. 04, 2008

Rating: 0

needs some sort of block but good game, brings back memories of golden axe etc

Icy Candy

Play Icy Candy

May. 04, 2008

Rating: -1

cute but shallow with too slow difficulty progression, 3/5

Hover Bot Arena

Play Hover Bot Arena

May. 04, 2008

Rating: 0

objective is too easy for hard and too long for medium. should have badged survival. The 5 and 10 minute survival levels are a terrible attempt at boosting the game's palytime. This game would have far more replay value if it was shorter and harder.

Mysterious Balls

Play Mysterious Balls

May. 04, 2008

Rating: -1

I agree with pustulio and psychofrentik1, the level system isn't very good.

Cave Flyer 2 - Flying through a cave to the max

Play Cave Flyer 2 - Flying through a cave to the max

May. 04, 2008

Rating: 1

Having a long trail is a nice touch but yawn... I passed the time by watching the scenery which is a little disorientating... embarrassingly I lasted long enough to reach #8 all time =/

Grave Blaster

Play Grave Blaster

May. 04, 2008

Rating: 1

Constantly switching between 1 and 2 (which you should, to draw coins while 2 recharges) is really tedious, you need to eliminate that somehow. The 100%, 150%, 200% upgrade path of 1 isn't a good addition. You need to be able to start buying stuff sooner. But most of all, as others have said, gamespeed is just far too slow. This could be the basis of a great game imo.

Fuzzy McFluffenstein 3

Play Fuzzy McFluffenstein 3

May. 04, 2008

Rating: 0

brilliant, all the smooth charm of the previous but with some element of challenge.

Bubbul

Play Bubbul

May. 04, 2008

Rating: 0

not bad except far, far too easy.

Ring Avoider

Play Ring Avoider

May. 04, 2008

Rating: 0

ok, the way the blue ring moves faster when mouse is further away doesn't workwell though, means you move too slowly when you take mouse off the screen, i.e. near walls. I would guess this would be better if it just hugged the cursor. A 1 level game like needs needs API.

Castle Crashing "The Beard"

Play Castle Crashing "The Beard"

May. 01, 2008

Rating: -1

no skizm, it sucks not because it's difficult but because the only player skills it tests are (extremely basic) pattern memorisation and boredom threshold. The game's a beautifully wrapped turd.

colorfill

Play colorfill

May. 01, 2008

Rating: 0

lordfutyi, do a vertical line about 10 seconds in from the centre. The position of the 'super-hard bonus levels' makes it look like a link to another site with exclusive content.

Flashosophy

Play Flashosophy

Apr. 30, 2008

Rating: 0

1/5 even if mouse sensitivity wasn't far too low

Salto

Play Salto

Apr. 29, 2008

Rating: 0

this could be the basis of an awesome game imo. one important improvement would be either a gradually decreasing possession time required to win/lose wrt time spent in level, or the implementation of some form of sudden death/possession determined victory after a set time. Addition of powerups would be good - weight/size/acceleration boosters, inertia decreasers, etc - and would provide an alternative way to reduce stalemates. Stationary obstacles for maps other than plain the rectanglur screen would add variety, as would different victory conditions (1st to 5 secs, whoever has most possession after 30 secs, needing to keep goal ball inside a marked zone for 5 seconds, same as current however with multiple goal balls, etc). The current game is too skeletal.

Monkey Poo Fight

Play Monkey Poo Fight

Apr. 29, 2008

Rating: 0

badge pls

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