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phooltk's Comments

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Bounce

Play Bounce

Apr. 29, 2008

Rating: 0

pretty decent, 'boss' level is poor though, only intuitive to a limited extent. Too short for this kind of game and missing api but addition of a level editor is nice. 3(.5)/5

colorfill

Play colorfill

Apr. 29, 2008

Rating: 0

buggy, at one point enemies didn't disappear, the colour was stuck on blue, and i got 98% without completing the level forcing me to abort (lvl 9 iirc), but still very good take on the genre. If it had a difficulty, i.e. gamespeed (e.g. 100% 150% 200%), setting I'd 5/5.

Bubble Reaction

Play Bubble Reaction

Apr. 28, 2008

Rating: 0

Another unecessary addition to an uninteresting and overloaded genre. This one doesn't really offer anything new exactly but might be the first to combine this selection of old features, most are either circular or directional based.

Xonf 0.9

Play Xonf 0.9

Apr. 28, 2008

Rating: 0

mwahaha :D broke my wrist getting high score

Ring Pass Not

Play Ring Pass Not

Apr. 28, 2008

Rating: 0

took hours but finally did it, got to level 34, no badge. ouch.

JigCircle

Play JigCircle

Apr. 27, 2008

Rating: 0

ones with vertical and horizantal bits, like all of the last row except strawberries and orange, are made really easy by using rings of pieces in this way. would b good if there was confirmation when u completed a puzzle. 4/5

Xenocrate2

Play Xenocrate2

Apr. 27, 2008

Rating: 0

oh love the way you get angle as well as position when releasing the ball btw

Xenocrate2

Play Xenocrate2

Apr. 27, 2008

Rating: 0

not bad. far too slow paced, needs difficulty (read speed) settings, ball speed increasing wrt % of blocks remaining/time spent on level/whatever, 2 balls in the style of the ipod alleyway clone, etc. powerups' effects aren't always obvious and having all powerups equally common is a mistake, though I think the range is very good. levels like 16 (iirc?) are just plain not fun, destroying 2 remaining hard to reach blocks, if no explosive ball. nice graphics but better with a bolder colour palette for blocks, e.g. rgb 1,0.1,1 not 1,0.4,1 or w/e. Finally, doesn't offer any novel twists to the genre unlike some flash alleyways (multiple balls as standard, jumping paddle, round paddle, etc). Tons of good here but the lack of pace is too critical a failing for me to give more than 3/5

Xonf 0.9

Play Xonf 0.9

Apr. 25, 2008

Rating: 0

some API or daily/weekly/monthly scores would be nice though because the top are quite a way out my league.

Xonf 0.9

Play Xonf 0.9

Apr. 25, 2008

Rating: 0

this game is really addicitive, very underrated. I'm guessing most the naysayers couldn't find their space bar.

Magnet Golf

Play Magnet Golf

Apr. 25, 2008

Rating: 3

stopped on level 14. 1 microadjustment changes everything so dramatically when the ball hits walls at times, it just become ridiculous.

Magnet Golf

Play Magnet Golf

Apr. 25, 2008

Rating: 3

making green walls 'block' magnetism would improve the game imo, reduce the guess and hope element as it's just so complicated otherwise

Magnet Golf

Play Magnet Golf

Apr. 25, 2008

Rating: 5

outputs some pretty awesome patterns though the puzzle element isn't emphasised much and level design's a bit weak 4/5

Omega Tower Defenese

Play Omega Tower Defenese

Apr. 25, 2008

Rating: 0

If I set up camp on a straighter bit of road that should help longterm, at the sacrifice of a couple of early lives, too.

Omega Tower Defenese

Play Omega Tower Defenese

Apr. 25, 2008

Rating: 0

gave it another go, couldn't get even the 1st enemy of showdown below 5.5-6k health. I probably need more slow and I did sell my money towers (I had ~8 of them, built before wave 20 at the same time as 3rd and 4th artillery) 10 waves early so I'm not quite giving up yet.

QuaRkZ

Play QuaRkZ

Apr. 25, 2008

Rating: 0

quite hard to get your head around and stop suiciding, but when you do it becomes obvious the AI is really poor.

Comboll

Play Comboll

Apr. 25, 2008

Rating: 0

a 3.5-4* game, -3*s for the nonoba crap and lack of API

Tringo

Play Tringo

Apr. 25, 2008

Rating: -1

good game, addictive but very luck based. Would benefit from a couple of different modes.

Bot Arena 3

Play Bot Arena 3

Apr. 25, 2008

Rating: 0

1/5, would have been 4/5 if not for the useless control.

Alpha Assault

Play Alpha Assault

Apr. 25, 2008

Rating: 0

encounted a bug trying to restart after submitting score, immediate game over repeatedly, also api don't seem to work properly. 4/5 favourited

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