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Game comments and reviews
Apr. 03, 2008
with more complete clues this could be ok tho. level select + score punishment for failing = greater play value.
possibly the worst music of any game
one of the worst of this subsubgenre, and for a game so luck based it takes too much time restarting. needs variety, mute, api.
needs variety/usp, level select/difficulty setting, pause, mute, api, better visualisation. 2/5
needs API, pause, mute, a less intrusive background, and to zoom everything out a fair bit. Among other things. 3/5
boomshine and bomb-a-bomb are both better imo tho this is less chance reliant
needs more bubbles of the current cursor colour, greater mouse sensitivity, a difficulty setting perhaps which relates to cursor size growth rate, ability to continue without going back to level 1 (though reseting score ofc)
needs to be able to click to end the slow time counter and get ready screen
horrible colourscheme. The blockstar tetris game (facebook app) is a good benchmark for tetris remakes and far better than this one.
1/5
Apr. 02, 2008
funny as hell, especially the cloud.
Mar. 31, 2008
experienced the first bug today I've come across playing this game for a couple of weeks today and it's recurred every time I've tried playing again, the invulnerable regular zombie(s) at the end of a wave. Gamebreaking.
Mar. 30, 2008
u start on level 10 because you're choosing expert difficulty killerkoala... try beginner to start on level 1.
Mar. 17, 2008
too easy.. the simple tactics of repeating running kick and backflip with slowmo moves optionally used when charged own any number of enemies 2/5
my hard badge team was 1 mage (+6/+9/+3 health/dam/chain, camps high ground) and 2 healers (+7/+5 health/healing, usually both to the same side so only one has back exposed and to only one square) slow but very easy
just needs a quit to start option and should be around 3x as long
increase speed to about 4x and this game would rock. That's all it needs imo... oh well, 2/5
Mar. 16, 2008
zigma - http://www.kongregate.com/forums/3/topics/2181
Mar. 15, 2008
Neveazn Mar. 15, 2008 A very destructive glitch: Blow up a barrel, then drop another one. It’ll explode, and you can continue doing this. This is great for giant groups of enemies! I call is Fire dashing. Vouch this tip, pretty overpowered method. Far faster unlocking stuff with this than without. Probably an oversight but not a glitch.
friendly fire option that is
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