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phooltk's Comments

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GrrrII

Play GrrrII

Apr. 03, 2008

Rating: 0

with more complete clues this could be ok tho. level select + score punishment for failing = greater play value.

GrrrII

Play GrrrII

Apr. 03, 2008

Rating: 0

possibly the worst music of any game

Grappled

Play Grappled

Apr. 03, 2008

Rating: 0

one of the worst of this subsubgenre, and for a game so luck based it takes too much time restarting. needs variety, mute, api.

Shoot The Smilys 2

Play Shoot The Smilys 2

Apr. 03, 2008

Rating: 0

needs variety/usp, level select/difficulty setting, pause, mute, api, better visualisation. 2/5

Space Aggressor

Play Space Aggressor

Apr. 03, 2008

Rating: 0

needs API, pause, mute, a less intrusive background, and to zoom everything out a fair bit. Among other things. 3/5

Space Bubbles

Play Space Bubbles

Apr. 03, 2008

Rating: 0

boomshine and bomb-a-bomb are both better imo tho this is less chance reliant

Bubble Hunter

Play Bubble Hunter

Apr. 03, 2008

Rating: 0

needs more bubbles of the current cursor colour, greater mouse sensitivity, a difficulty setting perhaps which relates to cursor size growth rate, ability to continue without going back to level 1 (though reseting score ofc)

Space Bubbles

Play Space Bubbles

Apr. 03, 2008

Rating: 0

needs to be able to click to end the slow time counter and get ready screen

Laubtris

Play Laubtris

Apr. 03, 2008

Rating: 0

horrible colourscheme. The blockstar tetris game (facebook app) is a good benchmark for tetris remakes and far better than this one.

The Black and White Tetris Game

Play The Black and White Tetris Game

Apr. 03, 2008

Rating: 0

1/5

Light Cut

Play Light Cut

Apr. 02, 2008

Rating: 0

funny as hell, especially the cloud.

Boxhead: The Zombie Wars

Play Boxhead: The Zombie Wars

Mar. 31, 2008

Rating: 0

experienced the first bug today I've come across playing this game for a couple of weeks today and it's recurred every time I've tried playing again, the invulnerable regular zombie(s) at the end of a wave. Gamebreaking.

Boxhead: The Zombie Wars

Play Boxhead: The Zombie Wars

Mar. 30, 2008

Rating: 0

u start on level 10 because you're choosing expert difficulty killerkoala... try beginner to start on level 1.

Electricman2HS

Play Electricman2HS

Mar. 17, 2008

Rating: 0

too easy.. the simple tactics of repeating running kick and backflip with slowmo moves optionally used when charged own any number of enemies 2/5

Tactics 100 Live

Play Tactics 100 Live

Mar. 17, 2008

Rating: 0

my hard badge team was 1 mage (+6/+9/+3 health/dam/chain, camps high ground) and 2 healers (+7/+5 health/healing, usually both to the same side so only one has back exposed and to only one square) slow but very easy

Ninja Rinseout

Play Ninja Rinseout

Mar. 17, 2008

Rating: 0

just needs a quit to start option and should be around 3x as long

CoBaCoLi

Play CoBaCoLi

Mar. 17, 2008

Rating: 0

increase speed to about 4x and this game would rock. That's all it needs imo... oh well, 2/5

Seven Deadly Sins

Play Seven Deadly Sins

Mar. 16, 2008

Rating: 0

zigma - http://www.kongregate.com/forums/3/topics/2181

Boxhead: The Zombie Wars

Play Boxhead: The Zombie Wars

Mar. 15, 2008

Rating: 0

Neveazn Mar. 15, 2008 A very destructive glitch: Blow up a barrel, then drop another one. It’ll explode, and you can continue doing this. This is great for giant groups of enemies! I call is Fire dashing. Vouch this tip, pretty overpowered method. Far faster unlocking stuff with this than without. Probably an oversight but not a glitch.

Boxhead: The Zombie Wars

Play Boxhead: The Zombie Wars

Mar. 15, 2008

Rating: 0

friendly fire option that is

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