With scores per level rather than total scores, level select and API, I could get quite into this. The inertia is a necessary part of the game for me despite being frustrating at times. Maybe an easy mode with reduced inertia would increase appeal though.
a multiplier-based scoring system of this type in this type of game is completely senseless. Rather than adding any excitement at higher multipliers, or adding a risk/reward element, it just means you should restart the moment your multiplier is reset. Or is this to prevent setting the snake at an angle that will eventually cover the entire area? Visually it's a little too imprecise, very hard to be confident how far off centre you can afford to be when picking stuff up. Could use a few settings - base speed, growth per eat, a selection of set obstacles/maps, zoom, whatever, and of course API - to increase replay value. 3/5
awesome game, shame no API. Is the first boss bugged? It's covered in guns but all it did was follow my around not catching up at all. I've been finding the game too easy so far (level 8 atm) and music's good but still prefer muted, as always.
4/5, shame it's missing badges/kong scores support. I prefer mouse targeting but still I can see myself taking the time to become good at this at some point.
somewhat original concept here, really boring though and very slow paced. slippery slope isn't as serious as in a 2p game but it's still bad and totally unecessary here. more vibrant colours would be nice but seems daft to even mention that until the gameplay becomes better. 1/5
if u cut the letter pool down to say the commonest 10-12 letters of the alphabet and had a mode that allowed any word found in a children's dictionary rather than requiring list specific ones, I think this could be a really good game. the gameplay's pretty terrible right now though.
i'd give it a 3/5 for the relatively good music, but then you're competing with the 145GB of my favourite artists on my HD, so who cares? i'd rather b able to turn off sfx. 2/5, has potential.