phooltk's Comments

Game comments and reviews

Dropple

Apr. 12, 2008

0

With scores per level rather than total scores, level select and API, I could get quite into this. The inertia is a necessary part of the game for me despite being frustrating at times. Maybe an easy mode with reduced inertia would increase appeal though.

AdvanSnake

Apr. 12, 2008

0

a multiplier-based scoring system of this type in this type of game is completely senseless. Rather than adding any excitement at higher multipliers, or adding a risk/reward element, it just means you should restart the moment your multiplier is reset. Or is this to prevent setting the snake at an angle that will eventually cover the entire area? Visually it's a little too imprecise, very hard to be confident how far off centre you can afford to be when picking stuff up. Could use a few settings - base speed, growth per eat, a selection of set obstacles/maps, zoom, whatever, and of course API - to increase replay value. 3/5

BamBoom

Apr. 12, 2008

0

truly fiendish, one of the most demanding puzzle games I've seen on kong.

Grenade Spin

Apr. 12, 2008

0

I like the controls, jumping with grenades is just too tedious though.

Sexxes

Apr. 12, 2008

-1

i reckon u could salvage an awesome game from this with some simple changes

Fuzzy McFluffenstein 2

Apr. 12, 2008

0

funny. shame it's so easy.

Sonny

Apr. 12, 2008

0

shame to seem such production values squandered on a tbrpg.

Warlords: Call to Arms

Apr. 11, 2008

0

doing badly on purpose to boost your score gets old real fast.

Ball Drop

Apr. 11, 2008

0

seems like you can get limitless score by going afk on the 1st level that has pink balls.

Ball Drop

Apr. 11, 2008

0

4/5 IF it had a level select.

Blackbeard's Island

Apr. 10, 2008

0

this > zuma. except, no save/level select?

Defender v 1.05

Apr. 10, 2008

0

i like the title screen

Tank 2008

Apr. 09, 2008

0

lol @ stickboy. Particularly when I notice u have xeno tactic under your favourite games.

Tank 2008

Apr. 09, 2008

0

there is a mute, it's actually in an obvious place as well. Bottom right on ingame menu/shop.

Tank 2008

Apr. 09, 2008

0

awesome game, shame no API. Is the first boss bugged? It's covered in guns but all it did was follow my around not catching up at all. I've been finding the game too easy so far (level 8 atm) and music's good but still prefer muted, as always.

Fracture 2 : Infection

Apr. 09, 2008

0

4/5, shame it's missing badges/kong scores support. I prefer mouse targeting but still I can see myself taking the time to become good at this at some point.

Kongai Launch

Apr. 04, 2008

0

lol if this actually wins weekly contest

Rotator

Apr. 03, 2008

-2

somewhat original concept here, really boring though and very slow paced. slippery slope isn't as serious as in a 2p game but it's still bad and totally unecessary here. more vibrant colours would be nice but seems daft to even mention that until the gameplay becomes better. 1/5

WordConnect

Apr. 03, 2008

2

if u cut the letter pool down to say the commonest 10-12 letters of the alphabet and had a mode that allowed any word found in a children's dictionary rather than requiring list specific ones, I think this could be a really good game. the gameplay's pretty terrible right now though.

Cosmic Trail 2

Apr. 03, 2008

0

i'd give it a 3/5 for the relatively good music, but then you're competing with the 145GB of my favourite artists on my HD, so who cares? i'd rather b able to turn off sfx. 2/5, has potential.