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phooltk's Comments

Comment

Dropple

Play Dropple

Apr. 12, 2008

Rating: 0

With scores per level rather than total scores, level select and API, I could get quite into this. The inertia is a necessary part of the game for me despite being frustrating at times. Maybe an easy mode with reduced inertia would increase appeal though.

AdvanSnake

Play AdvanSnake

Apr. 12, 2008

Rating: 0

a multiplier-based scoring system of this type in this type of game is completely senseless. Rather than adding any excitement at higher multipliers, or adding a risk/reward element, it just means you should restart the moment your multiplier is reset. Or is this to prevent setting the snake at an angle that will eventually cover the entire area? Visually it's a little too imprecise, very hard to be confident how far off centre you can afford to be when picking stuff up. Could use a few settings - base speed, growth per eat, a selection of set obstacles/maps, zoom, whatever, and of course API - to increase replay value. 3/5

BamBoom

Play BamBoom

Apr. 12, 2008

Rating: 0

truly fiendish, one of the most demanding puzzle games I've seen on kong.

Grenade Spin

Play Grenade Spin

Apr. 12, 2008

Rating: 0

I like the controls, jumping with grenades is just too tedious though.

Sexxes

Play Sexxes

Apr. 12, 2008

Rating: -1

i reckon u could salvage an awesome game from this with some simple changes

Fuzzy McFluffenstein 2

Play Fuzzy McFluffenstein 2

Apr. 12, 2008

Rating: 0

funny. shame it's so easy.

Sonny

Play Sonny

Apr. 12, 2008

Rating: 0

shame to seem such production values squandered on a tbrpg.

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 11, 2008

Rating: 0

doing badly on purpose to boost your score gets old real fast.

Ball Drop

Play Ball Drop

Apr. 11, 2008

Rating: 0

seems like you can get limitless score by going afk on the 1st level that has pink balls.

Ball Drop

Play Ball Drop

Apr. 11, 2008

Rating: 0

4/5 IF it had a level select.

Blackbeard's Island

Play Blackbeard's Island

Apr. 10, 2008

Rating: 0

this > zuma. except, no save/level select?

Defender v 1.05

Play Defender v 1.05

Apr. 10, 2008

Rating: 0

i like the title screen

Tank 2008

Play Tank 2008

Apr. 09, 2008

Rating: 0

lol @ stickboy. Particularly when I notice u have xeno tactic under your favourite games.

Tank 2008

Play Tank 2008

Apr. 09, 2008

Rating: 0

there is a mute, it's actually in an obvious place as well. Bottom right on ingame menu/shop.

Tank 2008

Play Tank 2008

Apr. 09, 2008

Rating: 0

awesome game, shame no API. Is the first boss bugged? It's covered in guns but all it did was follow my around not catching up at all. I've been finding the game too easy so far (level 8 atm) and music's good but still prefer muted, as always.

Fracture 2 : Infection

Play Fracture 2 : Infection

Apr. 09, 2008

Rating: 0

4/5, shame it's missing badges/kong scores support. I prefer mouse targeting but still I can see myself taking the time to become good at this at some point.

Kongai Launch

Play Kongai Launch

Apr. 04, 2008

Rating: 0

lol if this actually wins weekly contest

Rotator

Play Rotator

Apr. 03, 2008

Rating: -2

somewhat original concept here, really boring though and very slow paced. slippery slope isn't as serious as in a 2p game but it's still bad and totally unecessary here. more vibrant colours would be nice but seems daft to even mention that until the gameplay becomes better. 1/5

WordConnect

Play WordConnect

Apr. 03, 2008

Rating: 2

if u cut the letter pool down to say the commonest 10-12 letters of the alphabet and had a mode that allowed any word found in a children's dictionary rather than requiring list specific ones, I think this could be a really good game. the gameplay's pretty terrible right now though.

Cosmic Trail 2

Play Cosmic Trail 2

Apr. 03, 2008

Rating: 0

i'd give it a 3/5 for the relatively good music, but then you're competing with the 145GB of my favourite artists on my HD, so who cares? i'd rather b able to turn off sfx. 2/5, has potential.

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