finished with a total 68 blocks used. Other than occasional weirdness with triangles I didn't encounter any bugs
4/5, most important areas for improvement are scoring and blocks snapping to grid for more emphasis on working out a solution and less on fumbling to get a block in a pixel-perfect position. With the latter a greater variety of blocks/obstacles could be added, the really obvious examples being stuff like teleporters and springboards.
The concept of creating challenge by obfuscation is highly original, I don't think any major games have been made on that basis yet but I'm sure they will be. There was a talk on it at GDC 08 iirc.
enemies should do double the damage they do imo too easy. pretty fun game tho the puzzle element is weak.
I can't stand not having a visible cursor on the right hand side.
3/5
2/5, bad powerup system (turrets are lame and powerups should be random), no difficulty settings, no mute. Core game > the missile games tho imo. The turrets are really lame.