phooltk's Comments

Game comments and reviews

Capsules

Mar. 10, 2008

0

stuck on 6 haven't enjoyed any of the levels so far 1/5

Follis

Mar. 10, 2008

0

finished with a total 68 blocks used. Other than occasional weirdness with triangles I didn't encounter any bugs 4/5, most important areas for improvement are scoring and blocks snapping to grid for more emphasis on working out a solution and less on fumbling to get a block in a pixel-perfect position. With the latter a greater variety of blocks/obstacles could be added, the really obvious examples being stuff like teleporters and springboards.

Follis

Mar. 10, 2008

0

e.g. can level 13 be done with just 2 triangles or do u need 4? The game has far more replay value to me if there's a per level target.

Follis

Mar. 10, 2008

0

needs to have perfect # of blocks listed for each level, don't have any other complaints really.

The Visitor

Mar. 10, 2008

0

cute despite the gore imo

-1

so boring... 2/5

Gamma Bros

Mar. 07, 2008

0

oh there is a pause my bad /..\

Gamma Bros

Mar. 07, 2008

0

4/5... til I realised no pause WTF. I think you've missed the point of the cards maximus.

Timebot v1.1

Mar. 05, 2008

0

4/5*

Timebot v1.1

Mar. 05, 2008

0

even more original a USP than portal, unfortunately not nearly as fun though - 3/5

0

The concept of creating challenge by obfuscation is highly original, I don't think any major games have been made on that basis yet but I'm sure they will be. There was a talk on it at GDC 08 iirc.

enemies should do double the damage they do imo too easy. pretty fun game tho the puzzle element is weak. I can't stand not having a visible cursor on the right hand side. 3/5

Hexiom

Mar. 05, 2008

0

Without cheating this is one of the genuinely impossible impossible badges as far as I can tell. Insane luck required.

Orbox B

Mar. 05, 2008

0

+1 better than excit deserves badge vote... 4/5

Boomshine

Mar. 05, 2008

0

pretty and original but totally hope and click.

Pillage the Village

Mar. 05, 2008

0

the scoring system for this game is really stupid, it's purely time played. Games made using the + should be disqualified.

Red

Mar. 05, 2008

0

bug - the decreased power of shots crosses over when using replay.

Red

Mar. 05, 2008

0

2/5, bad powerup system (turrets are lame and powerups should be random), no difficulty settings, no mute. Core game > the missile games tho imo. The turrets are really lame.

Rings

Mar. 04, 2008

0

I wouldn't call this a puzzle game, it's like 10% common sense the other 90% dexterity with some not panicing and luck thrown in.

Bubble Tanks

Mar. 04, 2008

0

agree with reboot, click to toggle fire would be better in this game. Could use more purpose. 3/5