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phooltk's Comments

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Capsules

Play Capsules

Mar. 10, 2008

Rating: 0

stuck on 6 haven't enjoyed any of the levels so far 1/5

Follis

Play Follis

Mar. 10, 2008

Rating: 0

finished with a total 68 blocks used. Other than occasional weirdness with triangles I didn't encounter any bugs 4/5, most important areas for improvement are scoring and blocks snapping to grid for more emphasis on working out a solution and less on fumbling to get a block in a pixel-perfect position. With the latter a greater variety of blocks/obstacles could be added, the really obvious examples being stuff like teleporters and springboards.

Follis

Play Follis

Mar. 10, 2008

Rating: 0

e.g. can level 13 be done with just 2 triangles or do u need 4? The game has far more replay value to me if there's a per level target.

Follis

Play Follis

Mar. 10, 2008

Rating: 0

needs to have perfect # of blocks listed for each level, don't have any other complaints really.

The Visitor

Play The Visitor

Mar. 10, 2008

Rating: 0

cute despite the gore imo

Starfighter: Disputed Galaxy

Play Starfighter: Disputed Galaxy

Mar. 10, 2008

Rating: -1

so boring... 2/5

Gamma Bros

Play Gamma Bros

Mar. 07, 2008

Rating: 0

oh there is a pause my bad /..\

Gamma Bros

Play Gamma Bros

Mar. 07, 2008

Rating: 0

4/5... til I realised no pause WTF. I think you've missed the point of the cards maximus.

Timebot v1.1

Play Timebot v1.1

Mar. 05, 2008

Rating: 0

4/5*

Timebot v1.1

Play Timebot v1.1

Mar. 05, 2008

Rating: 0

even more original a USP than portal, unfortunately not nearly as fun though - 3/5

the Game of Disorientation

Play the Game of Disorientation

Mar. 05, 2008

Rating: 0

The concept of creating challenge by obfuscation is highly original, I don't think any major games have been made on that basis yet but I'm sure they will be. There was a talk on it at GDC 08 iirc.

Lt. Fly vs The Spiders from Above

Play Lt. Fly vs The Spiders from Above

Mar. 05, 2008

Rating: 0

enemies should do double the damage they do imo too easy. pretty fun game tho the puzzle element is weak. I can't stand not having a visible cursor on the right hand side. 3/5

Hexiom

Play Hexiom

Mar. 05, 2008

Rating: 0

Without cheating this is one of the genuinely impossible impossible badges as far as I can tell. Insane luck required.

Orbox B

Play Orbox B

Mar. 05, 2008

Rating: 0

+1 better than excit deserves badge vote... 4/5

Boomshine

Play Boomshine

Mar. 05, 2008

Rating: 0

pretty and original but totally hope and click.

Pillage the Village

Play Pillage the Village

Mar. 05, 2008

Rating: 0

the scoring system for this game is really stupid, it's purely time played. Games made using the + should be disqualified.

Red

Play Red

Mar. 05, 2008

Rating: 0

bug - the decreased power of shots crosses over when using replay.

Red

Play Red

Mar. 05, 2008

Rating: 0

2/5, bad powerup system (turrets are lame and powerups should be random), no difficulty settings, no mute. Core game > the missile games tho imo. The turrets are really lame.

Rings

Play Rings

Mar. 04, 2008

Rating: 0

I wouldn't call this a puzzle game, it's like 10% common sense the other 90% dexterity with some not panicing and luck thrown in.

Bubble Tanks

Play Bubble Tanks

Mar. 04, 2008

Rating: 0

agree with reboot, click to toggle fire would be better in this game. Could use more purpose. 3/5

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