The hard badge should be easy. 2/5 due to poor handling of transitions and easily exploitable scores via green+yellow ball level, as well as the individual games themselves being pretty uninspired.
btw from 10x the decimals don't seem to be visible.
I like this type of puzzle but this was incredibly easy, didn't have to pause to think once. Nothing even as hard as the classic "4 straight lines 3x3 dots" in fact. Using big circles instead of something like Xs when the line can't pass through any part of the circles is pretty daft as well. 2/5
great game, does need more emphasis on puzzle solving and less on balancing sparks though. The latter is a boring skill to exercise and often takes a lot longer than working out an effective solution. 4/5
cool take on the old alleway type games but simply not fun. Increased speed and maybe some form of powerups would probably help. and being able to use mouse instead of keyboard... 2/5
should be able to start at harder level of difficulties and use higher numbers (e.g 13 as well) for a bit more maths and less spam vs higher numbers, good game tho 3/5
5/5, best flash game of the genre I've come across. Reminds me of SSBM actually.
the samurai is easily the best char, probably salad fingers the worst.
nice visuals and ok combat (only attacking 1 enemy at a time is a pain) but the platform element drags it down a lot. Also gauntlet's easy to cheese by relying on the good magic items (mostly heal, beam, freeze) to kill and just running away while you wait for them to respawn. Newgrounds Rumble is a lot more fun.