Hint: you don't have to be dragging the orb the entire time. Dragging the orb in bursts makes it a lot easier to coordinate than trying to move two things at once.
Also, I'm not sure if most people know that Ludum Dare games are made in 48 hours.
I'm always impressed by puzzles that have simple solutions that are hard to find, too many games create artificial difficulty by making the puzzles complicated.
A bit difficult but still excellent. There were some gems as far as level design goes. I thought the level of precision required was a bit much (approaching tower of heaven levels) but it didn't distract from the fun. I think the new sprite less cute the old sprite although everything else is prettier.