Very cute game! I'd really like to get rid of the screen slams every time a picture sells? It gets annoying. Maybe a smaller notification that a painting sold? Would also love a prestige system.
Would really love if it continued idling while I'm in a different tab or window. The buttons on the side could use some graphics to make them more coherent. As it is, it's just a bunch of text on the side. Overall the game doesn't look very nice with all the text everywhere.
Can't buy shop upgrades like the manual, and buying the next upgrade for meditation has a longer cooldown? I can buy it, then have to wait for a while before buying again. I'm using newest Chrome. Also agree with everyone who doesn't want to use scientific notation, please at least add an option for letter notation (k/m/b/t etc.) in place of it.
Loved this game! Was challenging enough that I didn't feel like I was just breezing through it and when I finally beat a level I felt a sense of accomplishment. I agree with everyone else saying replayability would be great, I love the idea of an endless dungeon.
It can't be considered an idle game if you have to click on the bits as they appear. They're tiny, shoot in random directions, and don't last nearly long enough. Hovering your mouse over them would be more than enough, as well as making them either fall slower or last longer so we can actually collect them.
The manual clicker upgrades are useless, auto takes care of everything after only a few manual clicks. Seems pretty bare bones otherwise. Maybe set some in game goals or achieves? Focus more on the time travel aspect and have historical moments to look forward to?
bitcoin pricing needs another fix, it skyrocketed into the thousands within 10 minutes of playing the game. Was able to buy the 1080 a couple times and now there's nothing else to really do.
Will come back for updates but as it is, it's too quick to get to the top tier and once you do there's nothing else.
Aside from the spelling errors, the cooldown time after doing something like cleaning the solar panels is way too long, with the energy cost being too expensive especially at the beginning. Not enough info about what's happening, would be nice if there was a tidbit about +1 to Population with an astronaut comes out of stasis, you cleaned the solar panels +20 energy, etc. Need more tooltips about what things do, such as the polymerisation equipment.
Legit thought this game was gonna be dumb at first, but once I died once and restarted, I was suddenly having a blast. Super fun little game, can't wait for more updates!
Even after the screen reduction I had to shrink screen size down a notch. I'm running a fairly powerful computer with good internet and it was very laggy, enough to affect my entire browser until I scrolled down past the game window to add a comment. I want to like it but the lag is making it unplayable.
It's not bad overall. I'd like it if the buttons were either a little darker when you can't use them, or brighter when you can, and would really appreciate some exact numbers instead of just "1 million" etc.
Love what you've done with this game! A couple improvements though: I ran the page overnight and woke up to excessive lag just from this page. Every other Kong and browser page works fine. Might wanna look into that? And when you sell items, if a new item pops up in your inventory before you hit OK to sell, it will cancel the action and you have to start from scratch selecting all your items to sell.
Other than that I can't wait to play more of this and would love to see if the class system is involved.
Needs a smaller UI, better colours, less distracting background. The overall look is pretty terribad. There's a transparent couple pixels on the cursor.
Loving the new UI update and I'm glad that the store is finally up and running. The amount of time it takes for hobbies is still pretty bad but it's 10 times better than it was previously. Can't wait for another girl to get added in because I've already almost completed Fumi.
Would love to know what the "things" upgrades actually do before I apply them. Also would love the ability to shut them off because magna hands was the worst mistake I ever made.
I agree that the hobby skill needed for certain jobs is way too high versus how long it takes to get the hobbies skilled up that much even with multipliers. I also think the hearts you get per chat/atone/flirt should be increased with the multiplier. Not by a lot but by enough that it makes up for not getting the Lucky hobby until later when you're trying to level your relationship with Quill. Otherwise it's a great game and I think the prices of dates and gifts are pretty decent, especially when you come back after letting it idle.
Thank you, it's been fixed.