Two things that I think would benefit this game; first, a way to remove an ability without switching to another one would be great. I hate how I go into a floor that I know has spikeys, but my archer sometimes hits them because I can't just unequip ricochet.
Second, when two characters attack the same enemy and only one attack is needed to kill it, one damage counter goes up but both characters go on cooldown. Even if the animation was cancelled and the bar went back to being 3/4 or 1/2 full, it would be better than needing to wait the full duration because the animation went off and the attack did literally nothing.
Need blue portal.
Good game, but not as fun as the first. The purple enemies have a significantly higher ai than the others, which i like, but it makes the game a little too hard and a little less fun.