Lack of tutorial becomes frustrating quickly
What do my new abilities do?
What does the leader even do?
What are all the men "saying"?
Why do the houses have flags?
How is capture power measured?
does the PC gain mana at the same rate i do?
Where does mana come from? men, land? kills? time?
Strategy games just don't work if the mechanics aren't visible, i get the minamalist aproach but it needs some work on the gameplay
So many bugs man.
Your kid seems to duplicate herself at several points
You get lost in this blank screen in the park
The "action button" is never explained so your first experience is a keymash
It's also very easy to accidentally choose options trying to skip dialogue you have already read.
The game simply fails to end and return you to the menu (or anywhere)
2/10- scripts are spagetti
not a very creative effort, the story is uncompelling tothe point where I don't even find out what happens when I beat the dutchman and am dumped on the main menu. also the combat stats are never explained and I played "aim for hull" the whole game
If this was to be expanded into a sim all that would have to be done was assign workers "sections" with a drag box, provide seasonal room booking variance and require rostering
Some minor tweaks:
Like the previous game, you often end up playing "hide and zombie" searching for the last undead to clear an area- backtracking is frustrating
zombies on the ground are too hard to hit with fire, there should be an option to KO a rising zombie in melee
Zombies arent drawn to the sound of gunfire appreciably, so players can make foolish engagements when surrounded
It's nice the gun turrets pan slowly now, but the camera pan needs to be slowed also because they feel hard to control
Explosions of barrels needs to be tweaked to the damage is exponential nobody likes being "inside" or "outside" a blast radius and everyone gets killed by a gas tank because there is no way of gauging how large the blast will be.
I don't see the need for civilian classes at all, it's over-complicated. If you keep them remove civilians, failing all else let me train the civs somehow
The hit boxes are too tight for a plat former, it's very frustrating being killed over and over again because you were a millimeter too close to an enemy.
I feel like the "hardcore" option needs to be much harder, you find food and water absolutely everywhere.
Maybe if food items respawned after a certain amount of time, so you could stay in the city if you wanted to explore more post-game