polished game, has all the little features it needs to work well
I few minor tweaks perhaps
enemies seem to move sideways when attacking at too wide an angle compared to your units cone of fire, so one enemy can destroy a whole line of your troops.
these outflanks seem too brutal esp against units with narrow fire cones.
Something to make the ship seem more important would add to the feel of the "survival" game, even if it was just a few crates and evidence of repair efforts
better still some evidence of non-soldiers that need defending
some variation in the battlefield would be nice, an obstacle or two maybe; otherwise you end up building more or less the same formation each round
an "infinity" mode would be an easy way to give the game more playtime
more story would be great as well, so much work went into the mechanics that the story could be capitalized better
great game to be sure
the character needs more "hang time" at the top of their jump, so you can double jump easily at the max height of the first jump, though this is a minor issue
also there is a minimum number of clones required to beat the game, giving a replay option and an achievement for using the minimum number of clones would give the game easy replay value
also it felt odd that all the unusual things like secret rooms and presents seemed to stop after the first half of the game as the puzzles became more complex
great game though
the instructions come thick and fast at the start, I died about ten times before working out the basics, a replay of tutorials would be great (if there was one I didn't find it), and missions where the bulk of options are disabled so you can't mess them up
Hello, you have to click twice. Firstly to a command to move and then on a map, where you wish your unit should go.