When your ghosts shout "freedom!" and dissapear after a battle, click 'restart'. I have a ghost with more than 700 and it's stronger after every battle, its basically OP and abuse but it's a little boring travelling from map to map to replenish your units.
Lots of complaints about the money problem but a 3.9 rating. Hard mode is lame with this money system. Almost a good game but an unplayable game can't recieve more than 1 star.
I'm surprised that when you collapse a platform with enemies on it, they just float in the air instead of falling. This game is usually tight on details like that!
I got a bug. After unpausing the game on survival mode I ended up running along an infinite empty road. Couldn't get any loot but the distance medal would have been nice and easy.
Great job. I liked the zero upgrades in the last game, but this is a nice balance between upgrades and skill improvement. The achievements add a lot of extra fun too, although they are quite easy. I think that since there are levels in this version, they should have been designed instead of random. That would have allowed some nice challenging achievements to be designed.
There is an issue with priests. I never have the chance to upgrade them during a level. I think it's because they don't recieve experience because they are not directly involved in killing enemies.
Weird! Any context details about when/where your posed? Near a Leap of faith maybe?