It took me 3 days to finish this game, not because it was long, but because I got frustrated 3 times : levels II.9, III.10 and IV.5 and once you get them, they seems so obvious.
I finally finish this game (took me 266 resets). I liked the game originality and the well designed levels. Although i'm not quite sure the rule about loot bags at same distance is always logical. In the dragon level there is bug, boulder can disapear if blocked between a yellow level and a gate, though it's not important for solving this level. The bonus level with the 4 goblins is a real challenge, i was stuck there for a while, until one morning, i found it obvious and solved it in 2 min. By the way, where can i buy some of these endlessly rolling boulders, they would be perfect against the moles in my garden.
Any hint for level 16 ? I got all 15 first levels rather quickly but have not a clue for the final one, i can't seem to complete the cross on the right, i always have 1 block which is off 1 square away.
All node green, activate the check function and game got stuck for some reason. Since you are able to detect that all node are green, it is not difficult to mark this solution as correct. I agree it is difficult to build a generator that provide a unique solution but at least allow success for any correct solve. I'm sorry but this is clearly a major drawback!
Ah ah, this edition of factory balls is just insane, much harder than previous edition except maybe the grass and flowers thing. Please keep the controls from #4 edition (click on the tools rather than drag&drop the ball to them).
Oh i did all the tricks, make 10, make -10, make 0 and even finished the level with some operation tiles left on the board. This game is more difficult than the other nines and tens, especially some of the placement puzzles.
I don't get it!
A difference is a difference wether you click on left picture or on right picture, why in this game you loose points when you click on the "wrong" side ?!
Congrats! :-)