Good game, but I thought it was extremely easy. Never went back to do the levels on higher difficulties and I still beat the last level at the same time as the challenge.
Only problem with the game is that you have to figure out what almost everything does every level. There should be more parts that carry over. A lot of the difficulty in a level just comes from a lack of knowledge on the player's part.
Really want to like the game, but the weird control scheme combined with the horrible level that involves climbing and air jumping back and forth made me dislike it.
Have to say that what killed it for me was lag. I guess there were too many enemies on screen or something, but after the first set of battles, the lag was too bad for me to stand a chance. I haven't had lag for anything else, especially not this bad (so it's not my comp). Other than that though, the game looks good! Nice job.
I like the game, but I felt annoyed that many of the levels require trial and error and that running out of lives required you to wait about a minute to start playing and then you had to find your way back to where you were. Still a good game, though!
I have to say, this is a good game. There are some really nice ideas here, for example the way barracks work. The only problem I have is with the usefulness of towers. Both Mage and Cannon towers are more expensive than arrow towers, and as such seem to be more useful in general. So I don't end up building arrow towers. However, some enemies (shamans in the first few missions) are specifically made to be weaker to arrow towers than the others. So when I build an arrow tower, I don't do it because I want to, but because I feel like I have to. And I have to say that that's the only problem I really noticed with the game, so good job.