That makes sense with coming up with traditional room themes, what about traversing the cityscape? The actual commute to the office where you have to go under bridges, over stuff, maybe through in a window through a house and out another window? Perhaps you could have different level sets that use different weapons? Or just different weapons on the same levels like a Trials kind of game? For more Ceiling stuff, what about Ceiling Fans, Hanging signs like in shops, Chandeliers? and since the just floating in the air part makes it easy, having to time your self to be able to shoot through an area might be more chanllenging? Should probably adjust the nudge feature as well, to be fair I used that to beat the game because it's so effective even though it's meant to only be used in emergencies, perhaps it should just be a reset level option instead. Hope these ideas help at all!
Why is the title on the site different then what you're claiming the title of the game to be? Why are only level ones the people commenting nothing but glowing reviews? Why is the only negative thing said by a relevant level person being down voted? I do believe you have bought some positive reviews my friend and this game is a POS.
This could be amazing if you made a like Getting Over It/Sexy Hiking kind of game where you can be punished easily and fall all the way back down. I also love the current style with how infuriating it can seem until you get a good rhythm going and are just flying. Even just more levels with more diversity would be amazing, great concept.
I'm looking into expanding it with more content, but still not quite sure which direction to go with it. While making the current levels I noticed that it's kind of hard to make traditional room-themed levels because there's generally not that much stuff on the ceilings to stop you, which in turn makes all the other stuff on the ground almost irrelevant once you nail the movement since you can just float in the air and reach the end of the level.
I swear all these scratch "devs" 5 star each others games I have no idea how they're able to get such high ratings (over 2 being astronomically higher then it should be)
Beg and pick pocket aren't making money there's just a dotted line as the XP slowly goes up? Then Gamble doesn't make any money, only Box is actually making money?
That's a bad UI problem: Gambling, Begging and Pickpocketing are probabilistic, so they have a chance of gaining money, while Boxing is steadily paid. Sorry for the confusion :/
You made alts to try and vote up your game and give it positive comments? They're both brand new from this month, one with no friends and the other with one friend which is you.
little arrows and a number beside each planet showing the drone count and ability to raise or lower them instead of having to click the planet each time would be a nice QOL change
It seems like when you switch slime evolution it resets the consumption requirements, also as toxic slime when I try to go to cave 15-20 i get an unknown enemy that goes into negative Hp, If I skip with run I get a small golem that kicks me back to the front screen even time
Thank you. I just completely changed the experience, and only the old type remained in this location. Here the game does not count the victory. I fixed it, I'll post it later. Thanks for the feedback
Im a kid. I tried with lua then forgot how to do everything so I decided just to use something I could remember so I went with scratch. And yes I would try to use an actual software that was made in 2006.
A paragraph is 4-7 sentences my dude. No one are writing multiple at you, seems like a lot of people with quantifiable experience don't trust you as a developer and your response is to try and insult them for a valid opinion. GG I guess.
With the Titan changes the store amount is absolute for end game players. I will address it after the next update is released. For now I suggest saving up some diamonds
I'm looking into expanding it with more content, but still not quite sure which direction to go with it. While making the current levels I noticed that it's kind of hard to make traditional room-themed levels because there's generally not that much stuff on the ceilings to stop you, which in turn makes all the other stuff on the ground almost irrelevant once you nail the movement since you can just float in the air and reach the end of the level.