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Pillboxhead's Comments

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Rizk

Play Rizk

Sep. 19, 2020

Rating: 1

:D

Guns Don't Need People

Play Guns Don't Need People

Aug. 12, 2020

Rating: 0

Oh a sewer level! perhaps where landing in the water resets you or other obstacles that could add difficulty through detriment.

Guns Don't Need People

Play Guns Don't Need People

Aug. 12, 2020

Rating: 1

That makes sense with coming up with traditional room themes, what about traversing the cityscape? The actual commute to the office where you have to go under bridges, over stuff, maybe through in a window through a house and out another window? Perhaps you could have different level sets that use different weapons? Or just different weapons on the same levels like a Trials kind of game? For more Ceiling stuff, what about Ceiling Fans, Hanging signs like in shops, Chandeliers? and since the just floating in the air part makes it easy, having to time your self to be able to shoot through an area might be more chanllenging? Should probably adjust the nudge feature as well, to be fair I used that to beat the game because it's so effective even though it's meant to only be used in emergencies, perhaps it should just be a reset level option instead. Hope these ideas help at all!

TrackRacing Online

Play TrackRacing Online

Aug. 10, 2020

Rating: 22

Why is the title on the site different then what you're claiming the title of the game to be? Why are only level ones the people commenting nothing but glowing reviews? Why is the only negative thing said by a relevant level person being down voted? I do believe you have bought some positive reviews my friend and this game is a POS.

Guns Don't Need People

Play Guns Don't Need People

Aug. 10, 2020

Rating: 1

This could be amazing if you made a like Getting Over It/Sexy Hiking kind of game where you can be punished easily and fall all the way back down. I also love the current style with how infuriating it can seem until you get a good rhythm going and are just flying. Even just more levels with more diversity would be amazing, great concept.

Developer response from 0rava

I'm looking into expanding it with more content, but still not quite sure which direction to go with it. While making the current levels I noticed that it's kind of hard to make traditional room-themed levels because there's generally not that much stuff on the ceilings to stop you, which in turn makes all the other stuff on the ground almost irrelevant once you nail the movement since you can just float in the air and reach the end of the level.

War Lands

Play War Lands

Jul. 06, 2020

Rating: 4

once you max out the boosts to level red the green orbs should give you +1 hp base

2 Volt

Play 2 Volt

May. 21, 2020

Rating: 1

I think right clicking to jump was fine since you clicked and dragged to disconnect I liked not using the keyboard at all and playing mouse only.

Freemium Idle

Play Freemium Idle

May. 21, 2020

Rating: 0

I like it a lot can't wait for more shops and to see how you decide to implement them

BallsBy

Play BallsBy

Apr. 27, 2020

Rating: 0

I swear all these scratch "devs" 5 star each others games I have no idea how they're able to get such high ratings (over 2 being astronomically higher then it should be)

If you beat this I will give you my ad revenue 2

Play If you beat this I will give you my ad revenue 2

Apr. 19, 2020

Rating: 0

Why do you keep doing this?

Wanted Idle

Play Wanted Idle

Apr. 17, 2020

Rating: 1

Beg and pick pocket aren't making money there's just a dotted line as the XP slowly goes up? Then Gamble doesn't make any money, only Box is actually making money?

Developer response from Ketzu

That's a bad UI problem: Gambling, Begging and Pickpocketing are probabilistic, so they have a chance of gaining money, while Boxing is steadily paid. Sorry for the confusion :/

Battle

Play Battle

Apr. 11, 2020

Rating: 1

You made alts to try and vote up your game and give it positive comments? They're both brand new from this month, one with no friends and the other with one friend which is you.

Juicefruit Orchard

Play Juicefruit Orchard

Apr. 11, 2020

Rating: -1

ARE YOU TELLING PORKIES?!

SpaceDrone: Idle

Play SpaceDrone: Idle

Apr. 07, 2020

Rating: 2

little arrows and a number beside each planet showing the drone count and ability to raise or lower them instead of having to click the planet each time would be a nice QOL change

Developer response from Shwgar

Good idea, might implement that in future patch

idleSlime.text

Play idleSlime.text

Mar. 24, 2020

Rating: 0

It seems like when you switch slime evolution it resets the consumption requirements, also as toxic slime when I try to go to cave 15-20 i get an unknown enemy that goes into negative Hp, If I skip with run I get a small golem that kicks me back to the front screen even time

Developer response from kbvpneofit

Thank you. I just completely changed the experience, and only the old type remained in this location. Here the game does not count the victory. I fixed it, I'll post it later. Thanks for the feedback

Basketball!

Play Basketball!

Mar. 19, 2020

Rating: 1

Why not try using an actual game making software instead of "Becoming an expert scratcher" that just sounds like a waste of effort.

Developer response from Bolawa

Im a kid. I tried with lua then forgot how to do everything so I decided just to use something I could remember so I went with scratch. And yes I would try to use an actual software that was made in 2006.

Block N Shoot II

Play Block N Shoot II

Mar. 11, 2020

Rating: 0

interesting

2048 IDLE Heroes

Play 2048 IDLE Heroes

Mar. 02, 2020

Rating: -5

1/5 until you make the game actually an idle game or remove idle from the title

Endless Battle: Return of Hero

Play Endless Battle: Return of Hero

Mar. 02, 2020

Rating: 7

A paragraph is 4-7 sentences my dude. No one are writing multiple at you, seems like a lot of people with quantifiable experience don't trust you as a developer and your response is to try and insult them for a valid opinion. GG I guess.

IdleFighter

Play IdleFighter

Feb. 29, 2020

Rating: 1

I think the diamonds for dust should be based on total distance instead of furthest since the amount is pretty nominal

Developer response from Winstreak

With the Titan changes the store amount is absolute for end game players. I will address it after the next update is released. For now I suggest saving up some diamonds

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