Why don't the weapons have a "Range" stat? Accuracy, Recoil, Damage, Fire-rate, Mobility, Reload Speed, Ammunition Capacity, Bullet Penetration and even the type of ammunition and it's caliber. But how far does it fire? Doesn't the weapon firing the round make a different besides the weight/type and compound used for it's acceleration? There are even skills that increase the range of weapons but there's no associated stat. Really well complied game though I'm just honestly curious why it isn't there.
The skull is stupid easy compared to the head.. You can just stand in the middle and easily dodge the fireballs, Just don't keep up against it. Use that long pole and swing up at it.
Grandpa Snail isn't doing so well in his later days. He just kind of aimlessly wanders straight forward without regard for his own safety. When he gets to the end of his destination he just keeps walking into the wall, as if he can't even see it there at all. I hate to say it but I think it's time we get him profession care that we can't provide the poor fella.
It might not tell how you much you earned but it does give you a live feed to your wallet. I guess the OCD part of me would be happy knowing which level grinds for money the easiest without having to do the math but meh.
I have two requests. Autosave, Because I accidentally backspaced and left the page and lost my progress and have to start over from the beginning, oh well. Second, A pause function, Please :3
I'm glad it takes work to earn my items. I don't care If I have to grind for days. Call me GregTech-ed but I feel like I've accomplished something when I have to sit there and work for it instead of being end-game with my thumb up my ass and nothing left to do. 5/5.
I played the entire game with nothing but the first three spells, using all the buffs up the left and right sides as my main vocal points for levels in all three schools evenly. Eventually taking the ice and fire final attacks and Thaw and all other critical and damage associated possibilities. Made for a fun, always casting spells on everything with a 7 second wait time in between. I understand since there's no mana there has to be a limit somewhere but I would have loved to have been capable of using at least a single more for the demon powers special. Great game 5/5 stars. Keeps me coming back for more even when you think you're done.
Really fun Ratchet and Clank inspired game, I hope there's many more to come with just as many more levels to come with the weapons as Insomniac's series.
Thank you so much for the nice comment and yes, a sequel is planned! I appreciate your play! Best, -Tim