there needs to be some gold/uranium sink. Im always at the cap of that resource because I have nowhere to spend it on.
also there should really be a way to increase culture cap drastically.
espen about your bugs. actually smelters produce 0.005 gold but its rounded up to 0.01, this is the case for many production things.
second once. what storage upgrades say is false. it increases dtorage for ALL storage buildings. and I dont know the drill bout catnip
lukestealth. I didnt stop at archiculture, I tried to research things after that but they are so hard to obtain and give such minor effects that it is not worth to research them. you should rather continue the game and reset when you have around 90/100 kittens :) (tip: you can sell all your buildings before ressetting (except storage and houses) you can use the resources to get as much housing as possible. most of the time I can get an extra 8-10 kittens from that and that is very important)
that floating skull has a ridiculous amount of HP, after 3 minutes of fighting I brought his health down from 168,4 M to 168,2 M health. Im back in a couple hours XD
Ive found numerous bugs in the game :(
one of my caracters,a piece of loot and a enemy stopped moving, this returned when they got to the next floor (they did not kill teh enemy or pick up the loot)
My game softlocked after using the mirror as soon as it dropped.
an enemy glitched invisible or something. my people were just standing there doing nothing forcing me to leave dungeon
not yet. we're going to contact mojang to get permission to use their graphics. if they say ok, we might put a button in settings that lets you choose which graphics to use.
sudelnuppe in the top right corner of the screen there is save,options,resert and wipe. Reset starts the game over but with bonuses depending on how many kittens you have, wipe starts the game all over again
Here are some nice tips that can help you guys in a playthrough.
If you see that your materials are almost maxed out. but you cant use them yet. Turn them into different resources in the workshop for later.
Mints increase max gold so even if you never use them, they can still be useful.
You can make different kittens leader of each type of job available to easily switch between the job bonuses you want.
You can discover a new civilisation when you reach a certain amount of culture. One after building a tradeship and one after you have a ton of max sience and ships.
You are in the mid-game and you have storage problems? There is this upgrade that gives extra harbor capacity depending on how many ships you have (this multiplier stops at a certain amount of ships)
Cant seem to get unicorn tears? Try building a megalith, or two
you can get spices and blueprints for every trade. the chance of spices is 35% and blueprints is 10%
yannou38 If you dont discover anything while searching. you get most of your catpower back. also after zebras you wont find any civilisaton for a looooong time
I made my first winter without any kittens lost. If you are quick you can unlock archiculture before winter comes.
Also mile wros. Later you will unlock the mint. It turns catpower and gold into furs and ivory.
what I also would like to know is diminishing returns like the first pasture giving (-0.5) and I would like how many discount the ones after that one give like pastry 43 (-0.21) as a example
It would be nice if I were able to see what kind of multiplier buildings give (Like academy sience bonus +180%) this also should count for production (Like farmer give 5 catnip a second +245% = 17.25 catnip a second) This would really help me out deciding which buildings are more important
not yet. we're going to contact mojang to get permission to use their graphics. if they say ok, we might put a button in settings that lets you choose which graphics to use.