@RAPAPP I believe PR forever is currently being worked on but there's not much info on it. However I believe it's being written in html and will actually have all the pr2 levels ported in.
Got to day 89 on hardcore...then a huge wave of exploders rushed my position. I thought my walls were good enough to tank the damage but I didn't realize how clumped together they were making it appear that there were much less than there actually were. I even had 2 grails ready to go. I think I'm gonna have to pass on this impossible badge. Moral of the story kids, don't greed out with your grails when you're that close.
A few tips for the platinum loot trophy.
1: You need patience, there's no way your gonna get through some of these obstacles blind so you have to learn with each run. Every time you get hit, ask yourself why and try to make sure you don't fall for the same trick again.
2: You need to learn to utilize your ranged weapon, sometimes even to hit enemies off screen.
3. Stomping onto enemies is a surefire way to take them out without giving them a chance to hit you (except for berserkers, don't try this on them).
4. It is absolutely crucial that you maintain your combo. This is the only way your gonna get enough loot to get the trophy.
5. Be ready to invest some time into this. You won't reach your goal until stage 9 at the very least (assuming you've been performing flawlessly up until that point) and that's a lot of obstacles to learn, some of which get particularly nasty around zone 8.
Thanks for playing, this game is not what you would expect a shooter to be. I made it so that I could see if a one-touch (or one-click) control could still make a fun game. For all people playing, don't hesitate to leave a comment, I take every feedback into consideration for future updates or even sequels if the game turns to be a success. Have fun :D
Again, well made but much like your other games feels like it lacks something. There's nothing that makes me want to keep going after the first few levels.
Great concept and very well polished by the game starts off way too hard, I would recommend toning down the difficulty at the beginning a bit given that the games nature is so unforgiving to begin with.
The instructions are confusing and some of the text is extremely hard to read. Additionally this game has some serious performance issues which shouldn't be present. This game needs a lot of work, and I highly recommend using a performance tracker such as adobe scout to see where your issues are stemming from. Additionally you need to explain what the upgrades do because this game just leaves a lot of questions that need to be answered.
Sorry about not being more clear on the instructions in the next update I'll include better instructions. But do you mind letting me know what performance issues you ran into so that I am able to fix them? Thanks for the feedback by the way.
Actually, it is time based and bounce physics based on where the coins drop from an invisible ball that is bouncing around the field. Every few seconds, COIN! :) Thanks for checking it out!
I'll never understand alot of kong users. They always complain about ccgs being pay to win but then a great ccg comes along with no pay to win function and a large amount of in depth strategy and NOBODY FREEKIN PLAYS IT!
Sir, there is a rogue ship destroying our tanks, what shall we do?"..."A rogue ship?! Quickly, send all of our tanks in single file to destroy his dirt, it shall demoralize him!"..."But, sir why don't we just destroy..."..."I said destroy his dirt! Quickly before it consumes this small square of space! And make sure all the tanks go in single file! They will be harder to detect that way!
Thanks for playing, this game is not what you would expect a shooter to be. I made it so that I could see if a one-touch (or one-click) control could still make a fun game. For all people playing, don't hesitate to leave a comment, I take every feedback into consideration for future updates or even sequels if the game turns to be a success. Have fun :D