http://tinypic.com/r/t6sfwi/3 Here's a pic of my strategy..The little web on the left is made to get a few extra bugs, but also to have a place to retreat if a bat breaks the main web
Well it was tough, but I made it :D. The whole idea is to make a web on just one side of the tree, making it as strong as possible, using fan shaped webs. Then you should only have problems with large stuff hitting the leading edge. Beyond this, there isn't much I can say but practice.
For the warp gate missions build a ring of 6 or so stations, add a depot and a repairer, then make an outer ring of pulses(3/station usually) and an inner ring of rockets. That should keep you protected with some variation...And finally for the Unknown object missions make like 10-15 L3 rocket launchers, 6 or so L2 repair stations, 4 L3 pulsars/side and 1 L3 station slightly in front. That station is a final resort, you should keep the unknown objects at bay by building nodes in front of them continuously...well that's it!
At long last, I have this game's impossible...for the mining missions remember that enemies spawn based on % so turn of the miners when enemies attack so you don't get overrun. For the escort missions build a long line of generators in front of the ship, and unupgraded lasers on each side. Build a repair station if needed, and rockets in the direction of the motherships..
I was quite impressed about the level design, they're simply brilliant, and a lot of fun to solve. The game wasn't hard at all, just a bit time consuming. Anyway, 5/5
Wow it's quite fun..too bad sometimes the AI gets dumb and runs away from the ball or some other silly thing, but nevertheless it's still quite a fun game...
At long last, after a lot of intense and frustrating platforming, I HAVE COMPLETED MY GENTELMANY TOWER!
http://yfrog.com/1720168235p
(with 1834 deaths just on the last level)
Whoever designed the skid jump deserves to be shot, it's incredibly hard to pull off :(( I died over 1000 times on level 40, and I think <150 times it was because of spikes or falling into nothingness..the rest were all failed skid jumps...they should have replaced the skid jump with just one button press..trying to make a 3 button combo on a crumbly block is damn hard :(
Dreadful...absolutely dreadful...-1* for premium items, it's a load of BS, -1* for the lack of moderation and the crappy community, -1* for the incredible ammount of disconnects, -1* for the lag I get when I'm not beeing disconnected, -1* for the fact that this could actually have been a good game, and finally, -1* because this..thing got badges... so...-1/5 I guess... :(
To unlock the faded coloured platforms you gotta hit the same colour switches. SO far: yellow=level 8, orange=level 15, pinkish purple=level 25. Be sure to check previous levels for unlocked blocks ;)
I must say, I haven't had this much fun in quite a while, perhaps this system can be expanded a lot more, with dozens of upgrades to chose from, because I'm sure there are many aspects of the game that can use this. Anyway 5/5!
Weird town: apparently all women are either victims or work in clubs, and all men wear the exact same suits, have no hands, and apparently are the root of all evil...weird
tethers: at the last level of each "zone" there's an arcane guardian level. zsamkj: once you finish the game, there's a new mode unlocked which brings the level count to 780
I have to say, the best thing about this game was the bonus mission..heh...Timmy...otherwise a really mediocre game imo...and the dealer level is incredibly buggy: if you reload at any time during play, you can't kill the dealers anymore
Cute graphics, I didn't find any major bugs, and was overall fun. One concern though: if you get stuck between two obstacles, you'll rebound between them and lose tons of life/die..while it makes the game more challenging, it's quite annoying...