Fantastic fun game. Two ideas for improvements. Give me a freaking radar system. Second idea. if not that, then as I get speed improvements zoom out the camera on the map. Gives me the sense of how much faster I am going on a larger starting map.
To be honest having all those extra skills in the defense tree seems unnecessary, and a waste of points as well as a difficult challenge to get to them during combat. Maybe just make Universal absolute damage reduction apply to all the elements in the defense tree? Keep the offense that's fine
It would be awesome if we could know what was the next wave. Like if it was gunna be purple with 1 Attack 2 HP and 20 enemies. Would help with planning.
TBH it's basically just "Don't get hit ever" which is fun. But I think if we had more base HP on the tower with base stats we could hold out longer and be more fun. Example--Give tower 100 HP to start with some amount of armor and HP regen. Idk just my two cents
I would love to be able to sell Gems for Money. Or have the Gem Boost make my Clicks/Idle damage higher to use them to power through tougher materials.
I would be interested in a way to use gems in another way. Maybe Power ups? Like I know the Gem Boost feature, but it feels kind of lame. How about instead of increasing the Rock/Gem's Health and Defense, It increases my Pickaxe's/Weapons Damage and Armor Pen? Then I could take on bigger and tougher Rocks if I had enough gems.Because I'm fully stocked on the highest level Gems but I can't burn them fast enough.
... Is it getting boring? I might change it in future episodes