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Defender Idle: New Beginning

Play Defender Idle: New Beginning

Jan. 16, 2020

Rating: -6

Took way too long to figure out I need to click gate and I can't do anything else at all. You really really need something pointing this out or you will lose new players who wont check back on the game because the game made them feel stupid. That's what the game did for the first several minute made me feel stupid. Then I realized I had to click something way in the red part of the screen where I have nothing unlocked. Really not intuitive at all. You really need to figure out a way for that to be obvious, or move it to the green area that the player will be already looking at.

Imperium Galactic War

Play Imperium Galactic War

Nov. 11, 2019

Rating: 4

What are you plans for moving off flash when it is end of life at in 13 months? https://support.microsoft.com/en-us/help/4520411/adobe-flash-end-of-support

Developer response from vavelgames

Downloadable client and then unity. :-)

Logistics Inc

Play Logistics Inc

Oct. 02, 2019

Rating: 0

I keep getting randomly directed to your twitter without clicking anything twitter related completely obnoxious advertisement. This is unacceptable.

Developer response from Kodiqi

That's a bug, not an ad. I barely tweet. It'll be fixed soon.

Brave Shorties 2

Play Brave Shorties 2

Nov. 19, 2018

Rating: 2

Multiple failed runs to get enough gold to afford a new unit, but no auto repeat. This game is paced as if it is an idle game but it is not. Padding a game with a grind is not interesting it's tedious.

IDLE DR0NE MINER

Play IDLE DR0NE MINER

Sep. 21, 2018

Rating: -4

nothing interesting at all going on here, maybe with more time in dev it could be interesting but moving the drone isn't fun, it's slow, the upgrade menu is a confusing mess and that's the entire game right there. I'm someone that plays a lot of idle games, and this is bottom tier.

Developer response from WorldsEndEnt

Thanks for the feedback. If it's currently a bottom tier with almost 30,000 plays, favorite 166 times; I can't wait to see the results when the game is actually complete. :)

Pixelmetric.io

Play Pixelmetric.io

May. 24, 2018

Rating: 0

Poorly thought out with no effort given to presentation. Based of forcing you to know hex colors to create the game I'd assume it's made by a graphics designer, but the extremely poor UI contradict that. I understood what you wanted me to do, but I'm not going to look up a hex code to play what amounts to a very boring looking game.

Frog Fable

Play Frog Fable

Sep. 14, 2017

Rating: 3

Almost gave up on this early, movement speed starts horrifically slow, maybe start players with speed 1 or 2, or even enough crystals given and a quick tutorial on how to upgrade abilities and use speed as the example.

Storm the House 3

Play Storm the House 3

Jul. 31, 2017

Rating: 0

Game mechanics are bad and controls are clunky. Nothing interesting

ButtonHunt 3

Play ButtonHunt 3

Jul. 26, 2017

Rating: -12

overly long for a stupid gimmick, would have been okay if it was just the 3 boss levels.

5 Differences

Play 5 Differences

Jul. 24, 2017

Rating: -26

Garbage game for garbage people.

Lazy Kings

Play Lazy Kings

Oct. 14, 2016

Rating: 2

Any chance of an export or cloud save feature? I'd like to know my save is safe, and also play from multiple locations

Developer response from Veterum

Kongregate doesn't provide its own save system, so the best I could do for now would be a copy-and-paste save feature, not sure if that would help or not.

Lazy Kings

Play Lazy Kings

Sep. 26, 2016

Rating: 9

I love how the races interact after you enter a new game and spend perks. I'd like to see more content related to interactivity between races, possibly challenge runs with a required goal to unlock additional perks or a reason to reset more often. Maybe achievement points for most enemies killed in the first 4 hours.

Developer response from Veterum

There will be more interaction between races in future. And I love the idea of challenge runs! I'm not quite sure what the reward for them would be though. If they gave achievement points, there would have to be breakpoints for each point, but it would be nice to have a reward for every extra enemy killed. Maybe something like, each enemy killed increases battle reward by (1/1,000,000). Or enemies killed during challenge runs count 1000x for the 'total enemies killed' achievement.

Cube Escape: Case 23

Play Cube Escape: Case 23

Mar. 11, 2016

Rating: -2

there is no logic behind these puzzles. This game is bad and you should feel bad for making it.

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