Took way too long to figure out I need to click gate and I can't do anything else at all. You really really need something pointing this out or you will lose new players who wont check back on the game because the game made them feel stupid. That's what the game did for the first several minute made me feel stupid. Then I realized I had to click something way in the red part of the screen where I have nothing unlocked. Really not intuitive at all. You really need to figure out a way for that to be obvious, or move it to the green area that the player will be already looking at.
What are you plans for moving off flash when it is end of life at in 13 months? https://support.microsoft.com/en-us/help/4520411/adobe-flash-end-of-support
Multiple failed runs to get enough gold to afford a new unit, but no auto repeat. This game is paced as if it is an idle game but it is not. Padding a game with a grind is not interesting it's tedious.
nothing interesting at all going on here, maybe with more time in dev it could be interesting but moving the drone isn't fun, it's slow, the upgrade menu is a confusing mess and that's the entire game right there. I'm someone that plays a lot of idle games, and this is bottom tier.
Thanks for the feedback. If it's currently a bottom tier with almost 30,000 plays, favorite 166 times; I can't wait to see the results when the game is actually complete. :)
Poorly thought out with no effort given to presentation. Based of forcing you to know hex colors to create the game I'd assume it's made by a graphics designer, but the extremely poor UI contradict that.
I understood what you wanted me to do, but I'm not going to look up a hex code to play what amounts to a very boring looking game.
Almost gave up on this early, movement speed starts horrifically slow, maybe start players with speed 1 or 2, or even enough crystals given and a quick tutorial on how to upgrade abilities and use speed as the example.
Kongregate doesn't provide its own save system, so the best I could do for now would be a copy-and-paste save feature, not sure if that would help or not.
I love how the races interact after you enter a new game and spend perks. I'd like to see more content related to interactivity between races, possibly challenge runs with a required goal to unlock additional perks or a reason to reset more often. Maybe achievement points for most enemies killed in the first 4 hours.
There will be more interaction between races in future. And I love the idea of challenge runs! I'm not quite sure what the reward for them would be though. If they gave achievement points, there would have to be breakpoints for each point, but it would be nice to have a reward for every extra enemy killed. Maybe something like, each enemy killed increases battle reward by (1/1,000,000). Or enemies killed during challenge runs count 1000x for the 'total enemies killed' achievement.
Downloadable client and then unity. :-)