When I select the option to buy in bulk 10, I'd like to know what I can't quite afford 10 of right away, because it's annoying buying 8 of something.
WHY DO PIZZA PLACES COME IN BAGS OF 10 AND DONUT SHOPS ONLY BAGS OF 8
Not a particular fan of the reaction bar fading in AS the meter moves towards the intended reaction area, I feel like there's no time for me to react. Though this is initial impressions of the system, I may get used to it.
This is a good first try, but this game has a lot of design flaws that could potentially be fixed. The control scheme is alright, I suppose, and the feel of the guns isn't terrible, but the level and enemy design needs tweaking something fierce. I give this a 3/5, shows potential, but not good enough.
You'd think you could sell rocks for SOME amount. Someone somewhere needs rocks and if you're getting that many...
Something like 1 gold per 10 rocks?
I mean, otherwise, why do you even have the rocks there?
Another suggestion would be if the bullet pattern was generated based on direction of the ship hit. That way, odd-numbered patterns have multiple directiosn they can go.
As much as I really enjoy this game and would love to see it grow, my main complaint is that I personally feel the "fire for free" powerup is useless. Sure, sweet, I can shoot infinite bullets temporarily. But on what? It's more beneficial if I wait for a combo to end before I shoot again, and by that time that powerup is gone. Maybe if I just got 1 extra shot I could use any time.
With stones on the high scores you can compare your efficiency with others.