The game's author blatantly ripped off of the Super Mario Bros. castle theme. Too lazy to make your own sounds or write your own music, or even credit the people you stole them from? Shame on you.
This game uses sounds from "Sinistar", from back in the day when you had to go to an arcade to play video games. Oh how much more productive I would be if we still had go to arcades.
"The philosophy of this phase is you should to remember what did you do and what effect that would result from the ever you done" ??? ... don't do drugs, man.
What made this story so successful, at least for me, was the desire to find "the good ending", going from here to there, and slowly realizing that something was really wrong with the whole premise of the story; this idea tied very deeply into the story itself, and I never lost the sense of interest and discovery as I bounced from ending to ending. I'm very sure that this would make an excellent movie. Please, please show this gem to Charlie Kaufman.
Oh God someone should tell the author of this game the difference between "its" and "it's". Screwing up your own language's basic grammar is a pretty reliable way to look like an idiot.