... you've made an "incremental" game where you scale back the geometric component so harshly that the LINEAR upgrades are the only ones worth getting until you GRIND at the game for hours...
most people play incremental games because they enjoy watching a geometric progression grow over time, not so they can grind linearly for hours and then start seeing some slow geometry.
No offense meant to the developers' "update", but if you're really trying to convince me that your flash game isn't just an ad for your premium app, you really need to not try so hard to sell it in your flash game.
um... I just got the "pink pixels" bug again. I am fighting the 4th guy in the last section of the campaign, my maxed out skeleton archer faced his power 50 fire spirit thing that will heal for 50% of the next foe if it wins. After losing the fight, my skelly's defeat animation had the pink pixels.
XXXXZ, you don't get the POINT of a beta. The point is to discover the bugs and fix them. It's not just some arbitrary tag they add to a game so people forgive bugs.
@phantom. Um... really? "don't negative this, please"? What the hell do you think the - button is for? Asking those who like your idea to vote FOR it and everyone else to IGNORE it isn't how this works.
I like your idea, but because you put "don't downvote this!", I put a -
this game is neat. At first I was like, "standard quasi-horror tentacle monsters" then I noticed something: the ground BLEEDS when you shoot it... this isn't just some monster invasion, the very WORLD is out to kill you. Good job.
Another fix to the pink texture issue was released on April 11. It should be gone for reals this time.