Please give invincibility frames when touching the space fish! Patience is so much harder to do when I die instantly after it teleports on top of me. Been dying constantly on its last phase and it's really frustrating
The bomb and astronaut powerups look too similar and it's hard to tell them apart when you're in the middle of shooting hundreds of meteors. I suggest changing their color to tell them apart!
If you place the box too close to the human in Level 12, you kill her just before jumping and it made me start all over again. Also, that level had way too many spikes in the corners that seem unnecessary. (Just made me do the same setup repeatedly despite knowing the solution)
This game is amazing and still has tons of potential! I really like the rogue-like feel to it and the fact that you have to learn from mistakes. The monsters are also cute. If there would be a future installment, I'm definitely looking forward to more attack animations and monsters.
After playing the first game, I can really see a good transition between a strategy and a tower defense game. I hope you make a sequel to the first game. =3
I have a theory. I noticed how the songs and their titles seem to be something memorable in someone's memory. The main character could be traveling down his own mind to find his purpose. I especially love the Lost Chapter wherein it sound like he fell in love once.
Added! You now have 3 chances to defeat him. Each hit deals 3 damage, but beware, on the 4th hit you lose. Thanks for playing.