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Incremental Adventures

Play Incremental Adventures

May. 15, 2025

Rating: 7

Simsler: archive.org has a copy of manowar's guide: https://web.archive.org/web/20230903144519/https://www.kongregate.com/forums/1058760-incremental-adventures/topics/1868557-basic-guide

Incremental Adventures

Play Incremental Adventures

May. 15, 2025

Rating: 2

Simsler: it's doing that because that's more efficient than using higher layers. Layers 1-4 will get you to layer 30 and beyond, as long as you unlock the higher layers manually. Low layers are your engine, building up to bigger and bigger numbers. High layers contain floor skip upgrades (and other upgrades that basically don't matter).

Deck Adventures - Origins

Play Deck Adventures - Origins

Oct. 23, 2023

Rating: 0

Can confirm, the final boss on hard mode really is hard. I'm pretty sure I could beat him with Tasha's bleed damage, but she can't beat the previous two waves. Meanwhile Berem can barely damage him because fire magic doesn't stick. ...Can he be set on fire? Maybe that's what you're supposed to do.

Raid Heroes: Total War

Play Raid Heroes: Total War

May. 09, 2023

Rating: 0

@syylone This appears to have idle game mechanics. When you hit a wall, press "new raid" to reset progress, and you'll breeze through the early levels, gaining new rewards. As for swarms, I think the trick there is to upgrade healing and HP. Enough HP to survive to the next heal, enough healing to heal most of the lost HP.

Raid Heroes: Total War

Play Raid Heroes: Total War

May. 09, 2023

Rating: 0

@vuelle Brutal Training seems to be tracking daily quest progress. Go to quest -> daily for more info.

blue

Play blue

Nov. 15, 2019

Rating: 283

Stuck on level 25 despite the hints? Here's a fourth hint: "to the right" actually means "clockwise."

ZS Dead Detective - Rats in a hole

Play ZS Dead Detective - Rats in a hole

Nov. 18, 2018

Rating: 3

Hints for anyone having trouble earning the badge: (1) There's more evidence to find than you'd think. Just because you've filled the left page doesn't mean you're done searching. (2) There are four suspects in all. If you only have two or three, keep searching! [MAJOR SPOILER WARNING FROM HERE ON] (3) If the end screen tells you you still need to find a certain character, make sure you find that character before entering the last room. Like, immediately before. (4) Thanks to a glitch, you can earn the badge when you have only three suspects. This is because the third suspect is actually correct, and the game registers you clicking on it, even though you don't yet have the evidence to support it. After clicking, reload the page to claim your badge.

Run 3

Play Run 3

Dec. 14, 2015

Rating: 0

Status update: does everyone remember what the Angel was up to? Because we'll be checking in on him and his cohort in the next few weeks.

Developer response from player_03

As of this writing, I've just finished choreographing a very short fight scene. Which character do you think the Angel is fighting?

Run 3

Play Run 3

Nov. 30, 2015

Rating: 3

Status update: making progress with the next batch of content, but I still don't have an ETA. In other news, I think for this next version I'll let you replay the Angel's levels and the Student's levels without actually having to unlock those characters. (It's easier than explaining why the levels are locked...)

Run 3

Play Run 3

Nov. 24, 2015

Rating: -1

Status update: I'm working through a massive overhaul of the UI, after which, if all goes well, you won't notice anything different. Yep, I've spent two weeks on something that will hopefully have no visible effects, and I'm still not quite finished. In the long run, this will make things faster, but right now all I can say is "sorry for the delay."

Developer response from player_03

I'm working on other things (like the trip home) at the same time, but nothing is progressing very fast. Hopefully by next week I'll be back to full efficiency.

Run 3

Play Run 3

Nov. 09, 2015

Rating: 1

Status update: currently working on the path home. Next update, we're going to check in on the Angel and co.

Run 3

Play Run 3

Nov. 05, 2015

Rating: 1

Status update: new cutscenes released! That means instead of that "end of the line" popup, you'll get a bit more of the story each time you finish a tunnel.

Developer response from player_03

Still figuring out exactly what to work on next. I'll let you know in my next status update.

Run 3

Play Run 3

Nov. 03, 2015

Rating: 2

Status update: the new cutscenes are nearly ready. I still need another day or two to revise them, so check back on Thursday.

Run 3

Play Run 3

Oct. 26, 2015

Rating: 0

Status update: I've been delayed trying to fix a nasty bug that shows up on Android/iOS, but I'll try my best to have the new cutscenes out by the end of the month.

Run 3

Play Run 3

Oct. 20, 2015

Rating: 1

Status update: still quite possible this update will come out at the end of the month. I've done a first draft of everything and a second draft of almost everything, but I need to do some more revisions and draw a few new poses.

Run 3

Play Run 3

Oct. 13, 2015

Rating: 1

Status update: mostly done with the various new cutscenes, but not quite. I'd say it would be out soon, but there's a different update coming in a few weeks that may take priority. (Depending on timing, I may or may not merge the two updates into one.)

Developer response from player_03

Check back weekly for more status updates.

Run 3

Play Run 3

Oct. 07, 2015

Rating: 2

Late status update: I've written a first draft of all but one cutscene, and I'll do that last one tomorrow. I'm also considering how to handle the two story threads that everyone's still waiting for. I might end up releasing them in stages, with a few levels and a cutscene each time, which should buy some time as I work on the conclusion to each one. Note: both storylines end with a Cool Thing(tm), I haven't programmed either Cool Thing(tm) yet, and I won't give out any more hints about either Thing(tm).

Developer response from player_03

Next status update: October 12, or maybe October 14 if past performance is any indication of future results.

This is Mike

Play This is Mike

Sep. 22, 2015

Rating: 0

My favorite part is the wall jumping bug, and the fact that you can get really huge jumps that way. Maybe instead of fixing it, you could design levels around it?

Developer response from djdudes100

Thanks for the feedback

Run 3

Play Run 3

Sep. 21, 2015

Rating: 3

Status update: Who else is tired of the "end of the line" messages at the end of each tunnel? Because I'm working on cutscenes to replace every single one of those, after which I'll finally be ready to get back to the story. Disclaimer: this will take a while, and the story will take even longer, so don't get too excited yet.

Developer response from player_03

Next status update: October 5. (The delay is because I'm moving, which is also the reason why the next update will take so long.)

Run 3

Play Run 3

Sep. 15, 2015

Rating: 2

Status update: finally done! Sorry if you were expecting a longer update here; even this much took longer than expected. Hopefully that cutscene is worth it. ... I'm not sure what's next, but I'll let you know in the next status update.

Developer response from player_03

Next status update: September 21.

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