This launch game adds more complexity to the launch genre, in my opinion. Having to aim for specific things to gain resources, and sometimes this damages your machine, so you have to be careful.
I went to my achievements and realized the archer was unlocked! So I pressed the hotkey for it and it never showed up .-. I checked behind all the other objects but could not find it.
Yeah... I suppose I shouldn't complain about anything, because an upgrade is an upgrade. If I want something better I should learn to make this shizz and give him my own castle and hope he accepts it. :3 Which will probably never happen. Also, I DO like the horse. And... "- New king, castle & horse graphics." needs to be "-New king, castle & horse graphics." and "- New pig minigame." needs to be "-New pig minigame."
Well... the castle just doesn't seem to fit in. It's too... sharp. Everything else looks flash-y (as in the application), and then here you have this castle that just doesn't seem to fit in with the rest of the art. Not saying the castle is BAD or anything, it's a nice castle. It just seems like it belongs in another kingdom or something.
NICE for a first game (I mean it, most people do some shitty maze game or something). It would say I got hit when I didn't even touch the... things. The... upgrades? Or... whatever. I got one that just said 'health'. Health WHAT? + Health? - Health? Health Upgrade? Health fill? :3
I was playing with the idea of a lock feature for the objects, like being able to do a command and having the certain object locked, so we don't accidentally move it. We might take a while to get everything juuuust right and how we want it, and then accidentally move an object and forget where it goes or something. Something like that. I know it's not really an issue right now... (continue on first comment)