The ability to use spells or general abilities would be nice. Weapons could each have their own abilities that you can use once you equip it. You could add Mana and Stamina statistics to go along with the Health one. Of course, a MP, Stamina, and HP bar would be nice for use in battle.
•An area where we can see how long we've been playing.
•Daily missions
•Achievements
•Have the shopkeeper say different things, depending on what screen in the shop you are on.
•Descriptions and statistics on the monsters.
•Make an HP bar for both the monster and the player, instead of just a random number that doesn't stand out. I had to look for the HP status, and wasn't even sure if it WAS HP when I found it.
•Make an inventory for potions, weapons, etc.
•If we can buy weapons, why not armor too?
•A menu where we can use unused skill points from leveling up (many will be AFK while playing this, so many will miss the Level Up skill screen)
•Have an area where we can check our recovery rate and possibly have upgrades available for the recovery rate. (either buying the upgrade, earning the upgrade as a reward for a mission, getting it in battle [rare], or have the option to upgrade when we level up).
•Make the buttons actually look like buttons instead of just plain text or at least have it so that the text becomes highlighted when you move your mouse over it.
•Is there a downside to using the Auto Looter? Such as it only picks up part of the loot instead of all of it? If so, add it to the info bubble description on the Auto Looter button.
•Info bubbles for the weapons (damage, level requirements, speed/rate of attack, price, abilities, bonuses).
•A descriptions as to what the items on the fourth screen are.
•Bug: there is no info bubble for the "Magic: Faster Health" item in the Weird Shop.
•A name/title for each section in the shop. I.E. you would have a sign or whatnot on the second screen that would say "Magic Books" or "Spells".
•Create a speech bubble around the shopkeeper's speech, so that it's not just plain text blurred into the background.
@adempokemon Of course Anti-Idle is much better, it's had at least a year to be updated, improved upon, etc. If Ad0o updates this game regularly based on suggestions from players, then it will become much better. Anti-Idle wasn't what it is now. It has LOADS more stuff from when it first started out.
I looked at the Updates section and saw "Added description for achievements." and got all excited! Then I actually went and looked at the descriptions... >_> I was expecting something blunt and straightforward :3. But this is nicer. Using quotes that give hints is a brilliant idea in my opinion. :D
Upgrade Suggestion: making it so that every time you upgrade your territory or tech you can see the upgrade in your kingdom. I.E. if you upgrade your tech, the look of your castle changes or whatnot.
Seems like a lot of people either love the game or hate the game. I personally loved it. Gave me quite a few hours of casual gameplay. I'd love to see badges for this, though I'm not sure everyone would like that.