Also, I dislike the boss' mechanism... it took me around 3-4 lifes to truly understand mechanisms, and then I managed to kill him in 2 shots (well, 2 salves) whereas I couldn't earlier by blocking all 4 like 3-4 times.
I found metallic worms to be somewhat frustrating since I often hit 1 row below where I was aiming for unless I was dead on or above the square I wanted.
kinda fun, kinda easy, kinda short... but more fun than easy and short... although they really are easy and short...
Also, we need to be able to overshoot and to be able to see a projection of the result (especially for 6-7 stones with 1/2 tracks in the way).
Pretty imbalanced imo, I've cleared all difficulty on all open space levels with only AoEs and Boosters, on survival I reached 800 waves before dieing because I sold my only ghost-killing tower... Right now I have a tower that hits the whole screen for 3.44m damages with a reload of 4 (because it can't show lower apparently, but let's say it hits ~5 times per seconds, and it's in fact much more than that). That basically means 17m damages/sec, with a path of let's say 5s, I can easily kill anything that has less than 85m hp... Even on wave ~900, bosses have ~3m hp. Meaning that I could probably last until wave 5000 at least, and I'm not even using items (which are worthless right now anyway).
Other useful things would be speed up, the bugfix mentioned by Gedge, highscores and completing X difficulty also completes the lower. (Additionally, I'd like to be able to play the extended modes on a map without completing it on the previous one...)
Otherwise, good game
Fun fact, by replacing a Compare2 by a compare + 2 delete, you reduce the number of steps... You really shouldn't include the black circle into step calculations... much like how redirects should value for 0 (not sure if the latest does)
QFT: "Needs a huge rebalancement. Fire mage is way overpowered, while Ice mage is totally useless. The same applies to every other unit: some are pointless, some are divine beasts. And the screen is too little to allow real strategy. 3/5."
I just completed level ~24 using only fire mages and rain without picking a single pot and without getting hit...
in my opinion, it is a bit too easy... I just ended level 4-3 using only 2 kind of plant (including the leaf) and had an extra 30k to spare... Which leads us to the 2nd bad point : EXTRA MONEY. You can have 30k extra money, but will have less points/benefits than the one who simply planted 3 more plants... which leads us to a huge waste of time/water in the last waves to plant lot of plants either for synthesis or extra water in the next level... which leads us to the 3rd bad point : EXTRA WATER aka farming cycle. I start levels with +2k-3k water which ends up with me having 100+ plants harvested (you stack leaves at start and have tons of water)... wich leads us to the last bad point : SPACE MANAGEMENT... you designed a tower defense game where you can have up to 35000 turrets (7! * 7) at the same time, but they would all be hidden by paths (twigs) and other turrets.
Still, great game 5/5, see my private message for more detail, comments are too short
funny to see how can they stack barracks that well and build things this beautiful when they can't even count (I'm referring to the difference in the number and picture on level selection)
At this point, we are not going to make it open source, however, we would make the code available that you would need to make an app and test it, along with a sample app. But, if it gains enough popularity in the future, opensource will be an option.
What are you talking about? Like I need a debug command to stay alive! *whistle* (thanks, quickly fixed it!)