Not overly bad, but not overly good either. Few things could be improved. The tutorial - more indepth. The gameplay, with this style, maybe start of with fewer lanes to control, so that harder levels have more than just a better enemy AI and enemy stats. Also, instead of haveing all the spells unlocked, start with only a couple and maybe 1 summon, that way you could introduce new units, spells, etc. and go into details about each. For example - You unlock the minotaur, a screen pops up showing the minotaurs stats and specials. This has a lot of potential, and with a bit of a rework could be an awesome game. It is kind of chunky at the moment, and even so it is a nice concept of spell tower defense/attack. Keep at it guys.
Goramit. 99% complete at game's end. I missed 1 coin on level one, and one on level two. 2798/2800 coins. Damn. Oh well, by that stage I was just like, get it over with.
Took me 1:08:80. Good game. As mentioned, the concept isn't original, but the execution is. I haven't played them all, but of the many launch type games I've played, this is the first that allows you to slam into the ground using rockets hidden in your pants. I love using pant-rockets.
Ok. A great game. If your not epileptic =). But the "facts"? A fact is not "The T-rex MAY have had infectious saliva". That's like saying "Fact - All humans may be flying antosaurs from The Future's past relationship with Venus." Get me? Anyway, nice game.
Good game, though I haven't played the first, so I don't know how much better it is than the first. Anyway, just a tip for gameplay, when you are in a safe place, it is easier to move the door to you than vice versa. The door can't be damaged, but you can. Do the math.
Found a neat trick for getting coins. Don't know about the cards though. What you do is start the level by aiming for the coin(s) using whatever you need to. Once you get it move the pieces back to storage. You can then aim for completion without worrying about the coin. Once the laser gets the coin it doesn't need to stay on it. Plus this to keep it up.
Nice game. Took my time on the very first level, got a 200mi planetoid, Axe. By about 160mi nothing was getting past it, and it was geting hard to control. By 200mi, I thought, "It's bigger than a fat man on a tiny bike. Time to say...Heyoooo"
Good game, though I would like to see achievements added to it. I think that it needs an overall rating of 4/5 or more to get achievements, so everybody who wants achievements rate it 5/5.
A feature that I feel would greatly improve my enjoyment, and possibly that of others, is being able to check out the guns individually. I often found myself using a gun, going what the heck is the one? Perhaps make a way to pause the game and see gun stats and how they fire, etc. Basically more info on guns. Other than that, a game well worth playing.
Ok. Great game in many aspects. Few minor details that could make the game much better. More zoom, faster, on lift-off. Maybe a sensor that can be bought to detect stuff above you. And I'm not sure about how the objects in the sky are spawned, but perhaps a bit more structure and hence, less randomless. Also, a tip for the 250,000 achievement - use the first hull, because size does matter, but health doesn't. I tried to find a way to get the achievement with a weak main thruster, to slow you down for better dodging, but I ran out of fuel. At 220,000 btw. Pissed =).
I love how inventive the creator was with the title. Veeerrry Inventive. Still, crummy titles aside, an excellent game. I take my virtual hat off to you sir.
Lots of great ideas, thanks :)