garage : use of an angle lock(shock/actuator) seems to block all 3 connection points for use by another angle lock. This seriously limits construction options
After 30 more levels of the same ol boring, totaly milked out s...t its time Bob got involved in French Quisine. Bring on the garlic and DONT make a game ouit of it
unbalanced. The birds are so big and there is so little control that even at moderate speed the game comes down to flying up straigt and blind and hope you dont hit anything. And the helmet doesnt work or what ? hitting a birdstill loses me a life
"Finished" the game. Have all upgrades and all achievements except 2 : After 100 launches I have only 200 Mines and 660 trampolines. These will take forever, while there is no more challenge.
First game and while the welcoming party around the warpgates got stronger and stronger, a bit of mining was more enough to buy me stuff to outgun the red dudes. Once the gates were cleared, pirate resistance in a sector was light. I started to wonder where the fck I could find those pirate officers, for I got none so far. Until I decided to try the reset pirates button for the first time(while in secor 9 !). So there were the officers (sector bosses) and I got the meanest dude first. Two reloads later I defeated him.
bug 1 : upon reload I only got the hive boss, not his entire army of nasties.
bug 2 : Deafeating him got me the 10 officers killed and all pirates killed badge without clearing othe sectors and bosses
That's odd. I'm going to PM you to get some more information! I think I may have discovered what the issue was and I just pushed a new build to Kongregate. Feel free to give the game a refresh and see if you're still getting the jumping bug!
That's awesome and thanks for the comment. Yeah, grade hard, I have a LOT of room to grow here. I think the game came out nice but as you might imagine I see 1,000,000 things I would like to change now that it's out in the wild. Thank you for the comment and the rating! Best, -Tim
That's odd. I'm going to PM you to get some more information! I think I may have discovered what the issue was and I just pushed a new build to Kongregate. Feel free to give the game a refresh and see if you're still getting the jumping bug!