Masteries: these go up exponentially.
2nd Mastery (2nd order) :makes first mastery as s trong at lvl 50.
3rd Mastery (3rd order): makes 1st and 2nd masteries as strong at lvl 60.
Each successive mastery requires a higher level to get the previous masteries to the same dps status.
I find the best tactic is to get 3-4 masteries equal then get practice and critical hit masteries.
Ide3ally you've got practice in order 3 or 4.
Get autoaim and set your traps and spikes. Set difficulty to red. this should take you to lvl100 pretty quickly.
Once you start dying pop ignition in and then mastery.
Hope this helps.
Just hit lvl180
Emerald Figurine doesn't give 2k gold. Tried 2-3 times. Bought 2 trophies with emeralds in the store and didn't really see an improvement. Bought Topaz & Sapphire Totmes- they work, but I don't see a large improvement in my gold or damage departments.
Ruby Perk-HTF does this work? I've got 5K rubies atm & it doesn't seem to make any difference. I tried the build on fandom wiki ad can't get past lvl 170- any help?
PLEASE: Ignore my earlier comments - here's a google sheet: https://docs.google.com/spreadsheets/d/1GL_RGZKkGVyr5ejkTH9e45xAPB13s4jAVjxMDjVFoiE/edit?usp=sharing
Special Bonuses: Purple Specials stack within each REbirth Cycle. Orange Specials are valid ONLY for your current incarnation.
Example. Tavern 100 offers the Purple Bonus of Every Dwarf gets 3X DPS OR Orange Bonus of 1000X on Click DPS for every Dwarf.
In your next incarnation ;) the DPS for the Dwarf is already added.
Usually the Ghosts have a higher DPS, but after getting Tavern !00 Purple Bonus, my next life has Dwarves with higher DPS.
This is not a solid rule as the Tower 100 Purple Bonus does not carry over, nor the Pyramid 100 Purple Bonus of 600% increase.
Do your own checking. Hope this helps.
Purple Bonuses stack throughout the reincarnation process and are wiped clean
I like this game Sleepless Feline, very nice concept. I don't see a wiki popping up anywhere. If you'd like me to tweak the source code, drop me a line.
Glitch II: The same also goes for Buildings and Citizens. Citizens bring the price of building upgrades down. Unfortunately when you upgrade during a buff cycle, the inflated value remains and the citizen seems to be hogging all your income, when in reality, they affect the price of upgrading. I haven't looked into anything else, but I suppose the multipliers during buff cycles somehow fix the values (usually the yellow DPS and Gold per second stocks) and fail to return to their normal states when the multipliers expire.
Glitch: When purchasing any warrior during an active buff (Spirit, Battle Cry, Primal Rage Oblivion, Gem Power) the DPS does NOT revert to the original when the buff expires. Example the Ork whips out 5.5K DPS without buffs. If you press Battle Cry and then purchase an Ork, the multiplier of 3X gives a DPS of 16.5K. When the buff expires, this value is still 16.5K. Doing this time and time again it can seem that you are buying high DPS warriors but in reality the values are inflated to previous purchases during a buff cycle.
One of the best ways to see the effects of additional Skill points is to add them when none of the spells are active. Adding citizens does not affect building productions BUT it increases the overall Pure Income.
Buildings:
I'm only at lvl 600 for most buildings. Special bonuses at 100, 300, 400 & 600 so far.
Each one gives options. Some have production increases (ie 0.1% increase per click on skills), others have damage increments (ie 1% DPS per warrior in your army) and others are related to production and income both online and offline.
Some power ups however are vague, for example Pyramids at lvl 100 offers a 600% increase on Pyramids production or 50% increase on all income. I'm not sure if these power ups stack as you progress or if they only apply to the current accumulation of buildings. I'm thinking that they may stack as the 0.1% production increase every click (I think it was Pyramids lvl 300) does indeed stack moving on.
I like the game although it was frustrating to get stuck at DPS 1.5q for hours.!!
Good game for a WIP.
Stats are NOT unbalanced - it is an idle game, so some grinding is required.
You'll probably hit walls at ACHIEVEMENTS for Warlord and Gold early on (lvl 4 & 6 respectively.)
To get Gems you need to have at least 1x Lucky Dog Skill.
Contracts:
Humans: Increase income X4
Elfs (useless imho): 20% speed of attack plus crit damage multiple
Orks: Price for orks drops ALOT and Battle Cry and Oblivion get HUGE bonus.
Dwarfves: Each dwarf increases experience (good for getting the skill points).
Undead: Mana regeneration increase of 2/s. You get 2 more spooks for each 1 you purchase.
Thanks for creating this - I'm not sure how far you're gonna go with this, but if you do continue developing, could you perhaps parse an option for micromanaging the I/O (on/off) switches for independent buildings.
I wouldn't know how to best implement it this as the UI is already packed, but perhaps grouping the toggles in ranges of:" I/O 5", "I/O 10", " I/O 50" and "I/O All" to anticipate various configurations.
Stumbled across "Heart" by pure coincidence....thanks again. Like WarZone2100...just better.