For a mental image as terrible as a Zerglike swarm growing across the universe, the clean UI is kinda a stark contrast. Almost like an accountant waging war. But great game so far. I like the creativity of the names, the system, how sacrifice is needed to advance and the way the system just works.
It would be nice to have more visual elements, more advantages for achievements (other idles have a multiplicative system for the unit amounts ie 1.5 production for queens at 100000 queens.), more upgrades for territory units (something to keep lower units relevant.
Thank you. Keep updating and I'll keep playing!
1. Great game so far. 2. Needs some changes: Outlets and inlets need some upgrades. You give us upgrades for every other part, so why not those? There are six tiers of power cells (seven with prestige) so why not six tiers of heat dissipating parts? Prestige upgrades help but are not as helpful as another tier.
I would like to see the RP value of each upgrade with the multipliers factored in. So I can see my cost/income ratio. Also some of the values are off for each between each RP upgrade. ie GF costs 20 times Donations but only gives 11 times the RP. Other than that, pretty great game!
I think you guys are doing a great job and the game is actually really fun. I play it at work in the background while I run spreadsheets and other paperwork. It's nice to stop and focus on absolutely ridiculous sums of money. :)
I think the reset for functionality and extra game content is a great idea. If there was a perk for those of us that have played for a while, like extra angel investors
got to area 8 and wondered why I should beat each level on hard. except for the score there's no reason. the different difficulties should give more skill points and there should be more skills but all in all it was a great game.