I would really like a "reset skills" button. Otherwise: Great game, the different grounds to build on is a wonderful idea. Ninjas are quite evil... =) Good job!
Apr. 26, 2010
Under rating threshold (hideshow) It's a great start but could use a few changes in my opinion. Needs some variety - building the same tanks over and over makes for random fights. Which tank shoots more accurately? You can't adjust their aim so it's a crapshoot which tanks are going to win. There seems to be a good system in place for upgrades but yet is very limited. Expand on how you can control tanks, add some different buildings and scenarios, and flesh out the upgrade system. I'd also like to see some keyboard shortcuts. 3/5
The controls are pretty ugly and even the first level got boring about halfway through, because I had gotten all sorts of towers fully upgraded by then, nothing new out there and tons of waves left. The tower targetting AI is silly and the fact that you can't change it makes this a bit annoying to play. The pathfinding AI sucks, because if you trick the first penguin with the build & sell strategy, all the rest will follow every single one of the first ones footsteps, even when it's obvious there's no path that gets closer to the finish in that direction.
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