A little rough around the edges, but it's a good game! My only complaints are that the levels and bosses tend to be a bit long, however that may be because I didn't have to repeat levels to get more money. I would also suggest giving those laser cannons less hp, because starting the boss with 3 of those around is a pain in the butt.
Thx! Totally agree about the levels. My next game is using a much more simple art style so I can have huge diversity in enemy types and many more, shorter levels. In the end, the number of levels and the length of them is a result of $$$. Art is expensive and I designed, funded, and programmed this game myself.
Not bad, but give the game a bit more polish. Try adding (maybe futuristic) background music, make the tutorial a bit clearer on what everything is and make indicators if something is about to spawn or despawn. It would also be fun if you make a difference in gameplay as you progress, being a certain atom makes you quicker (like a gas atom with high energy), some atoms make you actract photons better, etc.
The game takes quite a while to load, also it stays on a black screen at first for a bit. Try mentioning this somewhat clearer, I almost skipped out on this game before beginning because I thought it did not work.
This is such a great game, love combining both the ninja and enviroments with the mouse. Just a tip though: try adding a background and some partical effect with the wizard.
I just finished the game, but I don't understand the part about the hell and who is actually talking to test subject 00... Really cool (AND HARD) game though.
This is by far one of the best games I played on kongregate. Not only it is only one of the best educational games I've played, It is also really much fun to do it! I expect impatient people to not like this game, but this is just awesome in my opinion. I like to do this game instead of school trying to teach this kind of stuff. 5/5 stars.
Thx! Totally agree about the levels. My next game is using a much more simple art style so I can have huge diversity in enemy types and many more, shorter levels. In the end, the number of levels and the length of them is a result of $$$. Art is expensive and I designed, funded, and programmed this game myself.