I thought the concept was pathetic... then... I tried it, got caught in the great beat music and finally found myself struggling to beat another level, and another, and another... pretty well done, lol
Signal that game as a "fraud"... no more game here. Remove it please. I was thrilled to return to the game and see how it evolved… only to find this lame ad of app-game. I would've searched on google play if I wanted the app, not on Kong.
If any future development is planned (or a sequel)… space bar to disable/resume buildings, speed control (including pause) and I loves other ideas (hydro power, trees, housing, etc.)
Woah… Don't think I've ever seen a hard badge so easy, lol
Build:
Upgrades: Reload x4, Sight x2, Life x2, Speed x2
Weapon: Damage x3, Fire rate x3, Projectiles x2, Ammo x2
Easy game, nice difficulty increase. Missing larger levels and more of 'em. Any sequel ? May include coins/upgrades (Double jump, starting weapon, lives, etc.)
Woah!!! Just found a Clicker Heroes clone... soooooo the same, it's frightening. The game is Dungeon Crusher.
I was, in fact, certain it would be the same devs since otherwise, I guess copyrights (if there's any for CH) would do trouble.
Clicker game, hire heroes, they get dmg boost at lvl 10-25-50 and so on, x4 at lvl 200, artifacts and magic items, cast a "Dark Ritual" to renew the world and get "shards" which give extra dmg on the next run... and so on.
They changed the game name, heroes names and graphs but that's about it.
If you wish to revive EMP, adding Badges to it (harvesting a comet and an anomaly for easy, growing a Planetary Colony to lvl 12 for medium, building 100 battleships or fighting "The Unknown" for hard) could improve visibility and help "hook" new players to it.
Getting in the Game Spotlight could also help.
But most of all... Always have a game ongoing, would really be a nice idea ;)
In the meantime, the only EMP game alive for what I've seen is on a russian server. Got nothing against russians, made some russian friends during previous rounds... but there's the language barrier that really doesn't help.
Er.... I didn't even have time to evolve!!! I wasn't upgraded to max either. Bought all researches, upgraded some stats to max (Launch, bounce and luck) and about 3 "dots" from max for max speed and strength. Was enough to complete it. Quite disappointed it didn't last longer, was a great game.
Loading too long, crashes too often!!! Didn't finish the tutorial yet, played for about an hour, it crashed twice already. Calls for incoming pirates, outpost under attack.... while it's loading and nothing's appearing... really ?!?
I've got the feeling it COULD'VE BEEN a fun game, concept seems nice but damn, it's too painful to TRY to play.
That impossible badge is one of the most boring I've seen... so random... For sure, once I'll be done with it, I won't come back to the game "for fun" :( Other than the lack of control on the outcome, great game.
Can't wait for a Glean 3 :)
It could be starting with only 1 kind of digger and upgrades found to access other terrains.
I'd like to see an in-game info of the potential results of resource combination instead of having to guess (or refer to a wiki) each time.
Maybe some events (tremors, flooding, wind/sand/snow storm, etc.)
Some weapons could be developped and a larger variety of "enemies" added for a greater challenge. They could also provide new resources as ivory / skins / furs.
Furthermore, it would be nice that some components could be replaced by another similar for greater/lesser effect depending on quality.
Thanks for that game, even if I've completed it a couple times already, I always come back, it's always fun to play, even after doing it again and again ;)
PvP matching system is a big laugh!!! Matching people with 15+ lvl gap together, score gap of 300+ together and so on. Which brings me to a 2nd point... the "2 wins daily quest" (or 2 wins events quests, often) that often require 20-30 tries for lower level people and a HUGE amount of time... so, PvP system is basically a pain for anyone but the highest / richest people (since the game is a pay to win, ugh)
Changing the Daily to be either "2 wins" or "10 PvPs" would at least give a chance to younger players.
Enabling the PvP against bots would be nice too... either at will of after "x losses in a row" (again, 5-10 would seem reasonable). Bots implemented could use a random "Map" deck of fitting lvl (Region 4 deck for 15-20, Region 5 deck for 20-25 and so on)
SPOILER ALERT!!! In case some would wonder how to get through "Elder Gornash and his stupid, cheap Beholders" (quoting Comickid13)... just get a Kamikaze card and the job's done ;)
The only thing missing is a filter to keep items with a particular stat (for example, > 15 str) so we can farm items with a stat without being in front of it and sorting stuff manually
Could simply be in the "Kept item", one line with "stat" and one manual entry for amount.
Other than that... great idle game!!!
I really hope there will be a sequel, was a great game. I'd have loved a skill to increase growth rate and maybe something special when a plant gets to max lvl. Right now, it's only a bigger plant, harder to beat and hits harder but never worked really for BIG plants since you need to move quick. The only thing I used big plants for was... selling to get more money and build a lot of small ones ;)