Do the objects really have to act so retarded when I pick them up?! I mean boxes don't usually act so violently when they're picked up in real life.... For a physics game, the physics kind of suck..
So let me get this straight; if I so much as CLICK inside the puzzle, it adds a turn and takes away a star.... Dear, dear Charstudio, you need to re-learn how to make a game with proper controls.. it doesn't make a game fun when you can't make a *tiny* UNlogistical mistake without being penalized for it. It's one thing to make a game difficult, one that makes you think, or that you have to try several different solutions to complete, but you've just made a game that is irritating to complete.
Awesome sequel to the first game! (A little easy though, compared to the first..completed all modes on gold rating, while the first game I couldn't get gold on any mode!)
Okay... after playing through the game twice, I did not get the badge of the day.. The first time I know I screwed up and made the potion wrong, hence playing it a second time. Second time I flew through it in a few minutes, but did not get the badge? Not sure what happened, but it doesn't seem worth it to play through yet again. =/
Very very easy game, never gets more difficult than the first level.
The tiles are easy to tell apart, but a variety of tiles from one level to the next would make it less boring to play.
All in all, there are a TON of mah jong games out there, this one does nothing for me =(
Way too easy, add some obstacles, precise timing levels etc to give players a challenge. And the "really happy block"? I still don't even know which one that was supposed to be!
will add new obstacles and other items in the new levels and will remove the more than one happy block and make the game harder