I think it would be nice if the names of resource building could be coloured just as the products they make, so medicine factory would be in blue for example. Or make a background color for each building.
2 Suggestions: 1) make it possible to quickly sell leftovers of any drug at a lower price(sth between 20-50% maybe) 2) Highlight or place some marker on upgrades/purchases that player can afford
When looking at new equipment instead of showing us stats we will have after equipping them, would it be possible to have (for example) +1/-1 next to current stats?
1) Play mission until you have 3/4 of the map secured and only one totem left
2) Prepare the line of defense
3) Launch survival mode
4) Get to the last totem
5) Once Odin City starts flying to the portal pause the game
6) DESTROY ALL TURRETS
7) Let the creeper flow...
I just encountered something I think is a bug: everytime I press "1" on my keyboard, collector is selected, even if I have tab with e.g. weapons opened.
Maybe you should add some kind of pop-up that shows when player gets 300 newspapers: "From now on, Newspaper Stands will cost more than Oil Rigs, but don't worry! This is intentional, not a bug/glitch."
Love the new update, but I have one question: does +1% effeciveness upgrade for angel investors mean that each will give 3% boost, or will it give 2.02% boost?
Could we have stat like $/Min/Cost?
So if sth costs(just examples) 1000$ and gives 20$/min it would show sth like 1$/min/50$ so we would know that 1$/min will cost us 50$. It would be much easier to figure out which is investment is most profitable at the moment :)
@ImaLeadFarmer
That's one of the reason why is it good to have a 2x LMB on mouse, you can hold it and it will keep clicking :) (even better for mining)