there are some moments where the game missed opportunities... like if you try to put the cat in the taverns oven... he just says the same thing as if you put anything else in there... i feel a little disappointed
i dislike that i must take 5 of each type... this upsets me a little... i am a long time magic the gathering player so i prefer more customizability in my decks
would love for achievements to have extra effects... like unlocking special power ups that you can activate (regeneration, shields, bullet reflector, power up spawner [increases likely hood of power up drops], exp amp, mouse bomb [like a mini nuke where ur mouse is at]) obviously they would have recharge times and all that jazz... but would be nice
while i am happy with some of the improvements... i am finding that the puzzles are getting easier which is a bit of a downer... have you thought about compiling all the effect from all the games into a editor we could use... then i know some really insane stuff will show up!
ok so you have a rather large, mostly open space on the left side of the field... couldn't the slider bars appear there... i'm currently fighting on the right side of the field and i keep having to drag them back into view before i can use them. also... arrow keys for map movement/slider control would be nice too
infinite flight time... i hit a power booster on the way down and it was spinning around me so fast... i just landed like that and it never counted as me hitting the ground
ok i can understand how raising the lvl of a weapon makes better coins come out... but does raising your ability to collect make the higher value coins worth more?
short of a few thousand game stop points the amount of time required to achieve the hard badge is completely ridiculous. 1/5 for being way to over priced
swift towers have the highest dps. so i set them at corners and put the sky bound towers in a central point targeting the highest enemy so as to give out status effects and my swift towers are on targeting closest... haven't any trouble on hard difficulty
I should, and will